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Building and Character ideas for your games
06-28-2011, 04:28 PM
Post: #15
RE: Building and Character ideas for your games
(06-28-2011 10:19 AM)samuraitrev Wrote:  I like the idea of the coal mine. I have Descent as well. I love the game but I have found (unless I'm playing it wrong) the balance is much more in favour of the evil player. I just love the dungeon questing theme. Make a scenario that'd be cool!

When I was a kid we used to roam around a really old 19th century brick hospital that should have been demolished. There were basement levels where torches were required. Which used to flood at some points. Really good at night. Jeez I think that place was haunted too all kinds of crazy stuff went on! The place is gone now.

Wow, that sounds awesome! Much better than the haunted house I worked at hehe. Don't get me wrong, though, working there was a blast. And I got some free sfx makeup skills in the process.

I do have a few ideas, but I'd need to test them out first. The main problem I see with adding dungeon crawl features to LNoE is going to be balance. Do you rule that, since it's dark, the kids can only move one step at a time until they find a light source? Should they be allowed to share a light source? Finding enough places to search to give them a chance to get out... Lots of things. Ah, well. This probably isn't the best thread for thinking about it, though, I'll get a rough scenario outlined and posted soon, and then I'll ask for feedback hehe.
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RE: Building and Character ideas for your games - atramagus - 06-28-2011 04:28 PM

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