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Pulp Project
04-30-2011, 02:19 PM
Post: #6
RE: Pulp Project
The Tomb Chamber Missions:

#1-Exorcism:

The Natives have been troubled by ghastly dreams
& ghostly visitations,it seems an ancient Tomb
Site long abandoned & now occupied by Nazi forces
has had its tomb violated & the spirits of the ancestors
cry out for peace.The Team is sent to exorcise the
foulness of the tomb, restore the spirits to rest &
disrupt the Nazis.


Objective Room:The Party must enter overcome the
Nazi Forces ,then preform the exorcism ritual.
Once all Nazi Forces off Objective room Team members
begin to chant the ritual of exorcism the Natives taught
them.On the next Event Phase EACH Team member
roll d6:if any get a 1 draw a Force card (from #1-9 cards.
(only 1 card drawn regardless of how many roll a 1)
and place Nazi figs shown.

Team must now get the Nazis figs off the Objective
Room before they can start the Chant again.On any
Event Roll that doesn't have a 1 rolled(& no Nazi figs
on Objective Room)the exorcism works.The Party now
must retrace its steps to the Site Entrance & exit via
the main entrance Tile.


#2-Sword of the Dead King:

In an underground chamber an ancient blood-thirsty
Ruler sleeps in a state of undeath.Recently an ancient
sword has been discovered & the Security
Force have determined t to be the Sword of
The Dead King & know that prophecy holds when
the sword is revealed the Dead King shall waken.

To prevent this a Team is is sent to the location
of the Chamber the old texts reveal.The Party must
take the Sword & slay the Dead King before he fully
wakens as the Sword is the only weapon that can effect
him.Unfortunately the wakening Evil has attracted Nazi
Forces so the Dead King is guarded.

Objective Room:Once the Nazi Forces have been
overcome & some member has the Dead Kings Sword
the the following"Combat" takes place in the
Exploration Phase. The Dead Kings who can't move
from his tomb will attempt to overcome the Parties will.
Each Party Member must roll d6:add results together
if 13+Dead Kings Will is broken & the sword is used to
kill him both turn to ashes.The Team now finds a door
out of the Tomb leading to an exit.

If the Party rolls less than 13 combined they are overcome
by the Dead King & under his control place
the Sword on the Tomb & the Mission fails.
The Team leaves the Tomb & the Dead King's
control is broken.

Special follow up.The next time this mission comes up
& the first one was a failure.The Team will find the Sword
in the Objective Room & on the Objective Section instead.
The Team must now roll +14 to overcome the Dead King's
will.Each Mission failure adds +1 to the Dead Kings Will.
(max allowed is 18)


#3-Return The Crown:

The suppose crown of Presper John has been
located but its been traced to an abandoned
stronghold and the Nazis have arrived first.
A Team is organized to go find the Crown & return
with it to England.

The Team must go to the Objective Room overcome
the Nazi Forces, get the Crown & exit the Site.

Special Rules:The Team will find the Crown in the first
Room they enter during the Exploration Phase but its
encased in a aura of Power ward which prevents it
from leaving the Room.This is why the Nazis have been
unable to move it.British Intelligence had discovered
additional text that describe how to release the Crown.

The Team must go to the Objective Room to obtain the
Ward Key to release the Crown so it be taken back
to England.Once any Nazi Forces are overcome the
Ward Key is automatically found during the Exploration
Phase.The Team must trace its steps back to the Room
with the Crown & use the Ward Key to break the Ward &
release the Crown(again auto)on Exploration Phase
as long as no Nazi Forces are on same board tile.
Party must now specify member to Carry crown &
retrace remaining tiles(if any)to Site Entrance
& exit .


#4-The Lost Khan:

The Nazis think they have found his Tomb of
Genghis Khan and hope to use the body as a
powerful symbol for them to use against the
British in Asia.Himmler is sending his best
Archaeologist to personally open the
sarcophagus.

The Security Service on learning of the Nazi find has
sent a Team to the Tomb Site to investigate before
Himmler's Archaeologist arrives and seize the body if
necessary.

Objective Room:Party must enter overcome the
Nazis Guardians & then open the Sarcophagus
(will be automatic in Exploration Phase as long
as no Nazi Forces in room).

Alas its empty! ,the Team now slips out
a back corridor behind the burial chamber and
exits the Site.


#5 Destroy the Tomb:

The Security Service has found a long misplaced
Journal of an 18th Century Explorer that reveals
the site of an ancient hidden shrine.The Journal
notes it's walls are carved with inscriptions and
contain a partial translation.The text is a prophecy
of the coming of a Master Race destined to rule
the world.

The hidden Shrine is located on an Nazi Zeppelin
Expedition Site.Realizing what the Nazis would
make of such a find a Team is sent to destroy
the inscriptions before the Nazis can find them
and put to propaganda use.



Objective Room:The Team must enter over come any
Nazi Forces then 1 Team member must descend the
stair hidden in a false tomb where the Shrine is located.
(The fig must be standing on the Sarcophagus & then
remove from the Tile,he/she is now in the hidden chamber
and cannot interact with the Team until Inscription
destroyed or Nazis discover Chamber.)

Each turn after the Event Roll the Team roll d6 each #
rolled is a hit that damages the Inscription .The
Inscription takes 12 hits to deface.Once does so Team
can escape & exit via a corridor in the back of the Tomb.

Note if Nazi Figs are placed on the Objective Room
while a Team Member is still in the Shrine that Team
Member may still keep trying to destroy the Inscription.
If however the rest of the Team on the Objective Room
is killed the Nazi forces discover the Shrine Entrance &
the Team Member trying to deface the Inscription.

Take a small Room Tile & place the Team Member
in the middle of it then as per the usual rules place the
Nazi figs & start combat sequence.If the Ranger defeats
the Nazis he makes 2 more d6 rolls to see if he can
finish defacing the Inscription before the alarm is out
& he must flee.The entire Inscription must be destroyed
(all 12 hits) for the Mission to be a success.

Note if the Inscriptions survives future Missions
will keep ant Inscription hits scored from previous
Missions.


#6-Identify:

Britain &____(fill in name of another Country or it's
colonies bordering British Colonies)are involved in a
dispute over certain colonial lands. The only way to
resolve this matter is to find the 17th Century Tomb
of the Explorer & see who is really buried there as
both countries claim it their own Explorer.The Tomb
is now on the Site of a Nazi Zeppelin Expedition.
The Nazis wish to prolong the dispute so they have
refused to open the Site for inspection.

Thus the Security is sending a Team to infiltrate
the Expedition Site and bring back evidence of who
is really buried in the Tomb by bringing back the
items buried with him.

Objective Room:The Team enters overcomes Any
Nazi Forces that now occupy the place & open the
Tomb (automatic on Exploration Phase)a Team Member
takes whatever items he/she things will identify the
Explorer & exits through a small door in the back of
the Tomb that leads to an exit of the Site.

Upon return to Britain the evidence is presented:
Roll d6 to see the results.

1-2=Evidence is overwhelming in its origin dispute settled.

4-6=Evidence is considered open to debate as
too worn to give positive identification.Perhaps the
Team should have carried more of the tombs items
back.

Special follow up:If this Mission comes up again
the same Team is sent out to get more evidence.

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
Find all posts by this user
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Messages In This Thread
Pulp Project - Old Dwarf - 04-18-2011, 11:51 AM
RE: Pulp Project - Old Dwarf - 04-24-2011, 03:08 PM
RE: Pulp Project - Old Dwarf - 04-25-2011, 02:39 AM
RE: Pulp Project - Old Dwarf - 04-27-2011, 12:03 AM
RE: Pulp Project - Old Dwarf - 04-28-2011, 12:25 AM
RE: Pulp Project - Old Dwarf - 04-30-2011 02:19 PM
RE: Pulp Project - Old Dwarf - 05-01-2011, 02:10 PM
RE: Pulp Project - Old Dwarf - 05-07-2011, 01:06 PM
RE: Pulp Project - Old Dwarf - 05-08-2011, 03:57 PM

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