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Pulp Project
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04-30-2011, 02:19 PM
Post: #6
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RE: Pulp Project
The Tomb Chamber Missions:
#1-Exorcism: The Natives have been troubled by ghastly dreams & ghostly visitations,it seems an ancient Tomb Site long abandoned & now occupied by Nazi forces has had its tomb violated & the spirits of the ancestors cry out for peace.The Team is sent to exorcise the foulness of the tomb, restore the spirits to rest & disrupt the Nazis. Objective Room:The Party must enter overcome the Nazi Forces ,then preform the exorcism ritual. Once all Nazi Forces off Objective room Team members begin to chant the ritual of exorcism the Natives taught them.On the next Event Phase EACH Team member roll d6:if any get a 1 draw a Force card (from #1-9 cards. (only 1 card drawn regardless of how many roll a 1) and place Nazi figs shown. Team must now get the Nazis figs off the Objective Room before they can start the Chant again.On any Event Roll that doesn't have a 1 rolled(& no Nazi figs on Objective Room)the exorcism works.The Party now must retrace its steps to the Site Entrance & exit via the main entrance Tile. #2-Sword of the Dead King: In an underground chamber an ancient blood-thirsty Ruler sleeps in a state of undeath.Recently an ancient sword has been discovered & the Security Force have determined t to be the Sword of The Dead King & know that prophecy holds when the sword is revealed the Dead King shall waken. To prevent this a Team is is sent to the location of the Chamber the old texts reveal.The Party must take the Sword & slay the Dead King before he fully wakens as the Sword is the only weapon that can effect him.Unfortunately the wakening Evil has attracted Nazi Forces so the Dead King is guarded. Objective Room:Once the Nazi Forces have been overcome & some member has the Dead Kings Sword the the following"Combat" takes place in the Exploration Phase. The Dead Kings who can't move from his tomb will attempt to overcome the Parties will. Each Party Member must roll d6:add results together if 13+Dead Kings Will is broken & the sword is used to kill him both turn to ashes.The Team now finds a door out of the Tomb leading to an exit. If the Party rolls less than 13 combined they are overcome by the Dead King & under his control place the Sword on the Tomb & the Mission fails. The Team leaves the Tomb & the Dead King's control is broken. Special follow up.The next time this mission comes up & the first one was a failure.The Team will find the Sword in the Objective Room & on the Objective Section instead. The Team must now roll +14 to overcome the Dead King's will.Each Mission failure adds +1 to the Dead Kings Will. (max allowed is 18) #3-Return The Crown: The suppose crown of Presper John has been located but its been traced to an abandoned stronghold and the Nazis have arrived first. A Team is organized to go find the Crown & return with it to England. The Team must go to the Objective Room overcome the Nazi Forces, get the Crown & exit the Site. Special Rules:The Team will find the Crown in the first Room they enter during the Exploration Phase but its encased in a aura of Power ward which prevents it from leaving the Room.This is why the Nazis have been unable to move it.British Intelligence had discovered additional text that describe how to release the Crown. The Team must go to the Objective Room to obtain the Ward Key to release the Crown so it be taken back to England.Once any Nazi Forces are overcome the Ward Key is automatically found during the Exploration Phase.The Team must trace its steps back to the Room with the Crown & use the Ward Key to break the Ward & release the Crown(again auto)on Exploration Phase as long as no Nazi Forces are on same board tile. Party must now specify member to Carry crown & retrace remaining tiles(if any)to Site Entrance & exit . #4-The Lost Khan: The Nazis think they have found his Tomb of Genghis Khan and hope to use the body as a powerful symbol for them to use against the British in Asia.Himmler is sending his best Archaeologist to personally open the sarcophagus. The Security Service on learning of the Nazi find has sent a Team to the Tomb Site to investigate before Himmler's Archaeologist arrives and seize the body if necessary. Objective Room:Party must enter overcome the Nazis Guardians & then open the Sarcophagus (will be automatic in Exploration Phase as long as no Nazi Forces in room). Alas its empty! ,the Team now slips out a back corridor behind the burial chamber and exits the Site. #5 Destroy the Tomb: The Security Service has found a long misplaced Journal of an 18th Century Explorer that reveals the site of an ancient hidden shrine.The Journal notes it's walls are carved with inscriptions and contain a partial translation.The text is a prophecy of the coming of a Master Race destined to rule the world. The hidden Shrine is located on an Nazi Zeppelin Expedition Site.Realizing what the Nazis would make of such a find a Team is sent to destroy the inscriptions before the Nazis can find them and put to propaganda use. Objective Room:The Team must enter over come any Nazi Forces then 1 Team member must descend the stair hidden in a false tomb where the Shrine is located. (The fig must be standing on the Sarcophagus & then remove from the Tile,he/she is now in the hidden chamber and cannot interact with the Team until Inscription destroyed or Nazis discover Chamber.) Each turn after the Event Roll the Team roll d6 each # rolled is a hit that damages the Inscription .The Inscription takes 12 hits to deface.Once does so Team can escape & exit via a corridor in the back of the Tomb. Note if Nazi Figs are placed on the Objective Room while a Team Member is still in the Shrine that Team Member may still keep trying to destroy the Inscription. If however the rest of the Team on the Objective Room is killed the Nazi forces discover the Shrine Entrance & the Team Member trying to deface the Inscription. Take a small Room Tile & place the Team Member in the middle of it then as per the usual rules place the Nazi figs & start combat sequence.If the Ranger defeats the Nazis he makes 2 more d6 rolls to see if he can finish defacing the Inscription before the alarm is out & he must flee.The entire Inscription must be destroyed (all 12 hits) for the Mission to be a success. Note if the Inscriptions survives future Missions will keep ant Inscription hits scored from previous Missions. #6-Identify: Britain &____(fill in name of another Country or it's colonies bordering British Colonies)are involved in a dispute over certain colonial lands. The only way to resolve this matter is to find the 17th Century Tomb of the Explorer & see who is really buried there as both countries claim it their own Explorer.The Tomb is now on the Site of a Nazi Zeppelin Expedition. The Nazis wish to prolong the dispute so they have refused to open the Site for inspection. Thus the Security is sending a Team to infiltrate the Expedition Site and bring back evidence of who is really buried in the Tomb by bringing back the items buried with him. Objective Room:The Team enters overcomes Any Nazi Forces that now occupy the place & open the Tomb (automatic on Exploration Phase)a Team Member takes whatever items he/she things will identify the Explorer & exits through a small door in the back of the Tomb that leads to an exit of the Site. Upon return to Britain the evidence is presented: Roll d6 to see the results. 1-2=Evidence is overwhelming in its origin dispute settled. 4-6=Evidence is considered open to debate as too worn to give positive identification.Perhaps the Team should have carried more of the tombs items back. Special follow up:If this Mission comes up again the same Team is sent out to get more evidence. Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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Messages In This Thread |
Pulp Project - Old Dwarf - 04-18-2011, 11:51 AM
RE: Pulp Project - Old Dwarf - 04-24-2011, 03:08 PM
RE: Pulp Project - Old Dwarf - 04-25-2011, 02:39 AM
RE: Pulp Project - Old Dwarf - 04-27-2011, 12:03 AM
RE: Pulp Project - Old Dwarf - 04-28-2011, 12:25 AM
RE: Pulp Project - Old Dwarf - 04-30-2011 02:19 PM
RE: Pulp Project - Old Dwarf - 05-01-2011, 02:10 PM
RE: Pulp Project - Old Dwarf - 05-07-2011, 01:06 PM
RE: Pulp Project - Old Dwarf - 05-08-2011, 03:57 PM
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