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True horror
05-13-2011, 01:53 PM
Post: #17
RE: True horror
Ok, Emp, let me give you a little history about myself. I've been playing boardgames since '81, and I have played with the "fog of war" in a lot of them... including Battletech (where death can come swiftly in a double blind game). I can understand your resistance to a new aspect to an awesome game, especially when it appears that you have set strats for the zombies for certain missions. As I said earlier, the random zombie movement is only for non-zombie mission scenarios. When they have a mission to accomplish, other than eating the heroes, the ZP has control and you are just using "fog of war".

As for your example of destroying the spawn pits... most of this thread you knocked me for taking the control out of the ZP's hands, and here you have a strategy where there is no need for a ZP at all... well, maybe to play cards. Heroes run all over the place collecting up stuff. Zombie turn. Draw cards. No need to roll for spawn... max zombies are out and on the spawn pits. Move turn. No need, or if a building was taken over, move those zombies towards the closest spawn pit. End zombie turn.

Are you telling me that a hero running into a house that has a zombie either right next to the door or a space away from it isn't going to give an "Oh shit!" moment... especially if the hero burned their movement getting there? In the original boardgames with the traditional set up, these rules aren't going to work very well due to the open layout, but on any layout that a hero can't see every board from any one position... ya, this set of rules will work. Plus, these rules aren't made to kill the heroes. I made them to put a little "horror" into a horror game. Right now it is a just a strategy game where the heroes have superior movement, but the zeds have superior numbers. I want the heroes to round a corner of a house and moan when I put 3 zombies on the board. I want them to jump when they enter a house that is Taken Over and I plop a zombie in each square... including theirs.

If you aren't used to using "fog of war" rules, then don't use these rules. I'm not forcing anyone to use them, but they will be a major part of my scenario, so you might want to think against getting it. If you don't use these rules, especially when the heroes enter the sewers, it takes away from any form of horror that would make the scenario worthwhile. Otherwise, all it becomes is an escape mission where you avoid the zeds that you see. Real tough. You simply use a Space Hulk or Starship Troopers strat as the heroes at that point.
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Messages In This Thread
True horror - kinkomaster - 05-09-2011, 08:52 PM
RE: True horror - Emp - 05-10-2011, 11:21 AM
RE: True horror - kinkomaster - 05-10-2011, 01:22 PM
RE: True horror - Emp - 05-10-2011, 05:12 PM
RE: True horror - kinkomaster - 05-10-2011, 05:44 PM
RE: True horror - Emp - 05-10-2011, 07:52 PM
RE: True horror - kinkomaster - 05-10-2011, 09:39 PM
RE: True horror - Graffical - 05-11-2011, 03:35 AM
RE: True horror - Emp - 05-11-2011, 06:15 AM
RE: True horror - kinkomaster - 05-11-2011, 01:18 PM
RE: True horror - vikinglad - 05-11-2011, 07:49 PM
RE: True horror - kinkomaster - 05-11-2011, 09:03 PM
RE: True horror - vikinglad - 05-11-2011, 11:24 PM
RE: True horror - Emp - 05-12-2011, 09:47 AM
RE: True horror - kinkomaster - 05-12-2011, 02:10 PM
RE: True horror - Emp - 05-13-2011, 07:23 AM
RE: True horror - kinkomaster - 05-13-2011 01:53 PM
RE: True horror - Emp - 05-13-2011, 07:26 PM
RE: True horror - Emp - 05-13-2011, 02:59 PM
RE: True horror - kinkomaster - 05-13-2011, 04:01 PM
RE: True horror - vikinglad - 05-13-2011, 07:41 PM
RE: True horror - vikinglad - 05-20-2011, 06:01 PM
RE: True horror - kinkomaster - 05-20-2011, 04:23 PM
RE: True horror - kinkomaster - 05-20-2011, 06:41 PM
RE: True horror - vikinglad - 05-20-2011, 07:27 PM
RE: True horror - kinkomaster - 05-20-2011, 07:59 PM
RE: True horror - vikinglad - 05-20-2011, 09:11 PM
RE: True horror - Emp - 05-21-2011, 07:19 AM
RE: True horror - nitro9090 - 05-23-2011, 09:17 PM

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