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New Special Artifacts Quest
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07-30-2011, 02:41 PM
(This post was last modified: 07-30-2011 02:45 PM by mqstout.)
Post: #4
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RE: New Special Artifacts Quest
Good stuff.
* Use some footnote markers other than *,**,***,****. Try either superscript numbers/letters, or maybe asterisk-dagger-dieses (https://secure.wikimedia.org/wikipedia/e.../Footnote) * Typo in gauntlets ("ad" vs "add"). * Rules text #4 should move inside #3. * Please clarify #5. Am I right that only one hero in the game can thus acquire an artifact? One hero can only have one artifact? * For clarity, I'd make the Skull an event with Play Immediately on it. * There might be some rules Twilight Zone for Magic Chainmail. What if you have 2 wounds on the item, and leave the location?... And immediately come back to it? This might be solved if you change the woods line to +(1 wound) at Inn to make it just add one wound instead of a different tracking line. * These are all combat. No spirit/cunning/honor artifacts? There are things you fight with those instead of combat. There are also (of course) the blacksmith items that let you translate them into combat. |
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Messages In This Thread |
New Special Artifacts Quest - Kiddarqo - 07-30-2011, 10:58 AM
RE: New Special Artifacts Quest - Old Dwarf - 07-30-2011, 11:35 AM
RE: New Special Artifacts Quest - Kiddarqo - 07-30-2011, 01:27 PM
RE: New Special Artifacts Quest - mqstout - 07-30-2011 02:41 PM
RE: New Special Artifacts Quest - Old Dwarf - 07-30-2011, 03:05 PM
RE: New Special Artifacts Quest - vikinglad - 07-31-2011, 07:52 PM
RE: New Special Artifacts Quest - Kiddarqo - 08-01-2011, 07:37 PM
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