Gears of War Board Game overview.
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09-23-2011, 12:39 AM
(This post was last modified: 09-23-2011 12:47 AM by Old Dwarf.)
Post: #20
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RE: Gears of War Board Game overview.
(09-22-2011 07:44 PM)Pred Wrote: On topic, could you do a play by play for us (if it wouldn't take up to much time) it looks really cool just wanted to know a little more on how the turns work and such (you don't haft to do a whole game) Well here's a general run down from my Game Blog on the Game we just completed.It's not really turn by turn but it reflects the action doing a game session.Note do to crappy things like work & real life we usually only play 3-4 turns a night. 9/15/11-I've set up the new new Game Board Tiles. The Generator gave the Hive Mission-1 play,with Delta 2 Baird & Cole. The Board is Level 1 (E)16B-10B* 15B(E)-L-shaped. with 3 Levels. and the 1st Level has no ammo available & both these Cogs had ammo problems the last game they were in.The first Tile has a Trokia Gun but it's position makes it rather useless (but we'll see).The last Tile has a weapon & 2 ammo if they get to it. The Locus are Theron Gds,Drones & Kantus. I put up the Set up Fluff under the Scouting Nexus Session Report. 9/16/11-Started the Game & 3 turns in Cole is bleeding out & the Theron Guard & Drone who started out on the 1st Board Tile are down.A 2nd Theron Guard came up from the end Tile & attacked Cole.Again the die seem with the Locus, in this case Cole had 3 shields & got zip while the Theron Guard had 3 hits which overcame Coles 2 Health. Both Cole & Baird are still on the starting Board Tile. Up to turn 11 now both Cole & Baird are on the last tile of Level #1 but health is really low.We have a Wounded Kantus and a Theron Guard he just healed 1 area behind them.Baird just took down a Drone with a chain-blade attack.Ammo is low on Baird & both have used up their Grenades. The next AI card could give them some breathing room or end the Game with both Bleeding out if something like Fire Fight comes up. Well they survied & eliminated the Locus but then AI Swarm came up & we got a Drone.Kanuts & Theron Guard at the door way to the exit.The Drone was killed by Baird Chain Blade attack but Baird is down to 1 health & Cole who was just restored from Bleeding out face another AI Card. 9/18/11-OMG what a Game-we're at AI turn 21. Baird & Cole have been trapped on the last tile of Level 1 for 10 turns due to Locus attacks eating up cards & from one or the other Cogs Bleeding out & needing to be restored. Then when all the Locus were killed off 2 Drones Spawned in the next Area.Fortunally Cole had just been restored & laid a Grenade (last one) in their Area Taking them both and sealing that Emergence hole.A real bit of luck as the next AT spawned a Kantus but the nearest Emergence hole was now 5 areas away. This set up Baird to play Explore and go through the Exit to Level 2 & Cole played a follow up to follow him. Level 2 is a Z shaped Board -(E) *38-9B*6B(E),This really opens up the Game.Health remains an issue Baird is down to 3 & Cole is at 0 and in cover. Baird was able to pick up a grenade from the Tile & Cole is in cover. The new board spawned more Locus & the Exit Tile has Ammo.Again it's up to the AI card to see if the Cogs can continue.The problem is lack of Ammo(although Baird did pick up a Torque Bow from a Theron Guard he killed and having to keep expending Health Cards to Guard due to low Health to keep from a Locus attack that would probably Bleed out the Cog. Level II was more fighting off Locus & restoring Bleding Out cogs but on turn 38 saw Cole break into Level III & Baird followed,Cole was able to get Ammo for his Mulcher & Baird got ammo for his Torque Bow from a dropped weapon. Level III is a straight Corridor-(E)-4B-5B-15B(E) of course that Spawned more Locus so almost all of the Locus figs are on the Board.We left it at Baird's turn. 9/19/11-The Baird was able to knock out a Theron Guard and on the next AI turn use Guard to kill the other. However as it was a mass attack A Kantus attacked Cole & got zapped by his Guard however the other Kantus attacked & left him at 0 health then a Drone finished him off.So now Cole missed his turn & it's the AT turne again with only a weaken Baird standing.So once again,it could all be over with the new AI card.We left it at this point 9/20/11- Well Baird survived & got Cole back on his feet, Cole did a Roadie Run & got out of that no cover area both cogs were trapped in.The Locus keep comming, and force both Cogs to use up health cards to Guard or Dodge. Again we left it at the AI card. 9/21/11-So far (we've drawn 2 Drone AI in a row) Baird is out of ammo but survied 2 rounds of attacks & is low on health.Cole used assault to get to the Board Tile before the exit one & blasted the Kantus (the Maulcher ground out 8 hits the Kantus wasn't in cover & got no shields.) 9/22/11-I love this Game-I won & it was touch & go all the way. I only intended to play a round this PM as it's come out muggy again & I had the Game Room air off.But this Game just draws you in. Basically in starting this session Baird was out of LoS of the 5 Locus & Kantus & about 5 areas away.Baird was in the area before the final exit. The AI cards were easy on us at last only spawnning a Theron Guard in the ammo room & keeping the Drones unable to attack due to distance & no LoS on Baird. Baird chain Bladed the Theron Guard & collected the Ammo and was able to catch up with Cole.The odd thing was they go no movement cards (and I forgot that I can just move 2 areas & ignore the Card instructions). Finally Cole got a movement card & moved into Exit 3 & flipped the Level Card and Baird played a card to follow.The flipped Card revealed 17B (the bighest tile in the Game) with the head Kantus Skorge in the equipment area. The AI card moved the Drones 3 areas closer but they were still too far away & out of LoS to matter. Baird then moved & attacked Skorge but to no effect.The next AI had Skorge moving to Bairds area & attacking.Bard played a Guard card & gambled on a chain blade attack (skorge has good health & defensive).The first die was an omen & Skorge was history we won!!!. This was a real barn burrner with the Cogs almost always in danger of being killed off until the last couple of turns.What save us a lot was the high success of the chain attacks,which allowed the Cogs to save ammo or in several cases attack when they had no ammo. OD Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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