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Version 3 of ATOE tactical play: Hunting the Night is up
01-17-2012, 10:13 PM
Post: #1
Version 3 of ATOE tactical play: Hunting the Night is up
Yep. Version 3. It has stremalined and imrpoved game systems, new rules for using Allies as Guides, new rules for creting your own Tactics to envision your own brand of Vampires, Werewolves, Bog Monsters, etc., a new Banshee set of tactics and ...new tactics for the Shadow Witch!

Yep NEW NEW NEW.

All, again, requiring no additional counters or cards.

So: stop running around Shadowbrook scooping up whatever you find for the final battle - instead: go looking for precise ways to hurt and frustrate the Villain well before the Showdown. Too many coffins to let Vampires escape your fights - hunt them down and destroy them! Werewolf running amok? Get Franklin the Hound and the town guard to hunt the beast through the darkened woods. Race the Headless Horseman to the Covered Bridge! Speak the ancient rites and sink the Island of the Unspeakable Horror! Sing carols and launch snowballs to disrupt the Nutcracker! Invent diving equipment to hunt the Bog Fiend! And notice the odd similarities between the ways to fight the Necromancer and Scenario Cards from Last Night On Earth! Zombie01

Hunt the Night!

Just go here:
http://www.thezombiegame.com/forums/mydo..._cat&cid=3


And if you can't get there - ask Sarku about how to do so!

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Version 3 of ATOE tactical play: Hunting the Night is up - Pfr_Fate - 01-17-2012 10:13 PM

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