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Ever want to put a timer on a player?
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06-06-2012, 09:42 PM
Post: #24
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RE: Ever want to put a timer on a player?
I'm all for taking your time to think out your move... appropriately so. I am the type of person who likes to think out my move a little bit before I just go ahead and do something that may be a bad idea.
... But I never take excessively long. When it comes down to it, if it is taking you long to make a decision, you have to just go with something. After all, it isn't like it is real life. It is just a game. If your move ends up being terrible and screwing you big time... it is all part of the fun of the game. Heck... that happens sometimes in zombie movies. So, I would say that I would hope in general a time clock is never needed. But, if you do have a player who thinks WAY too hard about there moves and takes a long time, I can see how that would drag the game down. So, if that is the case, it may not be a bad idea to implement, with a fairly generous, but still not excessive time frame. I also like the idea, thematically, that if you take too long to decide, you lose your turn based on the idea that the hero is frozen with fear. |
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