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New Rules Index. (Each Answer From Jason C. Hill)
02-26-2013, 12:01 AM (This post was last modified: 03-06-2013 11:26 PM by samuraitrev.)
Post: #6
RE: New Rules Index. (Each Answer From Jason C. Hill) (I'm currently editing this)
Survival Tactics
When either Survival Deck runs out of cards, it is NOT reshuffled. The Heroes may simply no longer draw from that special deck for the rest of the game.
http://boardgamegeek.com/article/4572449#4572449

The ability to draw or take a card from the 'Hero Cards' discard pile does not apply to the Survival Decks discard piles.
http://boardgamegeek.com/article/4572449#4572449

Survival Deck cards are NOT considered 'Hero Cards' and so cannot be canceled as such. So yes, these Survival Tactics are very powerful. There is a reason that the Survival Deck cards are harder to get than normal Hero Cards. They range in power level within the two decks, but the more powerful ones are very good for both the Survival Tactics as well as the Unique Items.
http://boardgamegeek.com/article/8982604#8982604

Barricades
If either wall is Barricaded, the Zombie must still roll a 4+ to get through.
http://boardgamegeek.com/article/4572449#4572449

Townsfolk Allies may NOT remove Reinforcement markers from a Barricade as they cannot move on their own. Their ability to build a Barricade/Reinforcement or attack a Zombie in the same or adjacent space is a special feature that they can perform once per turn, and not related to any movement.
http://boardgamegeek.com/article/4576432#4576432

A Zombie trying to break through a Barricade (or remove reinforcement) only gets one attempt per instance of moving, regardless of the number of spaces being moved. So for example, Shamble would not have any benefit on trying to get through a Barricade, but Relentless Advance would allow the Zombie to try once when the card is played and then again in the normal Move Zombies phase.
http://boardgamegeek.com/article/5411902#5411902

Barricades: Reinforcements (Heroes wanting to remove Reinforcements upon entering a space with a Zombie or a Building with Lights Out)
They cannot. Because their move immediately ends, they do not have any remaining move points to spend on removing the reinforcements. The same would be true for if they entered a space of a building with Lights Out on it.
http://boardgamegeek.com/article/5411902#5411902

Duct Tape
As noted on p.3 of the Survival of the Fittest rulebook, while Items are Combined (with Duct Tape), if either Item would have to be discarded, you may prevent the discard on the D6 roll of 4+. This can really help to potentially ignore a Gun running out of Ammo or a Hand Weapon Breaking in a Fight.
http://boardgamegeek.com/article/4572449#4572449

Duct Tape: With Items that have Tokens
You only get to roll when the card itself would be discarded, not the individual tokens.
http://boardgamegeek.com/article/11321686#11321686

Holy Blessing: Hero
It can prevent any wound.
http://boardgamegeek.com/article/5082632#5082632

Sewers
It costs one movement point to go from either Sewer Entrance down into the Sewer Interior space, and one movement point to go from the Sewer Interior up to either of the Sewer Entrance Spaces.
http://boardgamegeek.com/article/4572449#4572449

Townsfolk as Characters…
We actually have Official playable Hero versions of all of the Townsfolk that will become available along the way as new web content (they have been around for a while, but haven't all fully gone through testing yet). I think you'll find 'Mr Hyde, The Shop Teacher' will live up to his butt-kicking Archetype when he is released.
http://boardgamegeek.com/article/2106313#2106313

Townsfolk Allies
Townsfolk Allies may NOT remove Reinforcement markers from a Barricade as they cannot move on their own. Their ability to build a Barricade/Reinforcement or attack a Zombie in the same or adjacent space is a special feature that they can perform once per turn, and not related to any movement.
http://boardgamegeek.com/article/4576432#4576432

Turn
Any card which refers to the 'Hero Turn' means the whole turn (not the individuals). If a card says 'the turn', it means the whole turn; while if a card says 'their turn' it refers to an individual Hero.
The terminology can be a little tricky (and may be reworded for clarity in the future), but anytime something refers to the 'Zombie Turn' or the 'Hero Turn' it means the whole thing. (If anything gets renamed for clarity, it will be the indivdual Hero's sequence of actions).
http://boardgamegeek.com/article/1835765#1835765

A 'Turn' is either the Hero Turn or the Zombie Turn (not both combined).
http://boardgamegeek.com/article/4839650#4839650

Two Zombie Players
If there are 2 Zombie Players, they go through the steps of the Zombie Turn together (both Draw cards, then both roll to spawn, then both Move, etc).
http://boardgamegeek.com/article/1727481#1727481

If you are a single Zombie Player, you get to spawn D6 new Zombies at the end of the turn. If there are 2 Zombie Players, you only get to spawn D3.
http://boardgamegeek.com/article/1729717#1729717

In a 2 Zombie Player game, both players may discard before drawing up.
http://boardgamegeek.com/article/1737165#1737165

Both Zombie Players have a combined turn (the Sun Track is moved once, both players then draw up, then move etc).
Each Zombie Player has their own hand of 2 cards (half of what you get as a solo Zombie Player). Each player may discard up to one card and then draws back up to fill their hand (2 cards total). They may always discuss strategy of what to play, what to discard, etc.
http://boardgamegeek.com/article/1754214#1754214

In a 2 Zombie Player game, each player has their own Zombie Pool of 7 models. When a card says 'the Zombie Pool', it refers to your Zombie Pool of 7. You may never place another player's Zombie on the board.
http://boardgamegeek.com/article/1765056#1765056

Unique Items
Johnny’s Jacket
Technically you only discard any Wound marker that is actually on the Jacket at the time. That being said, there is no reason right now that you wouldn't always just put your first wound marker on the Jacket. Unless you wanted to hand off the Jacket to another character - then any wound marker on the Jacket would be passed along with the Jacket itself (think of it like the Jacket is temporarily torn or worn out).
http://boardgamegeek.com/article/5535698#5535698

Jade’s Diary
The intent is that using the Diary happens in the Ranged Attack phase and prevents the Hero using it from making any other Ranged Attack that turn.
http://boardgamegeek.com/article/4676978#4676978

Doc Broady’s Memoirs
'Doc Brody's Memoirs' says that "The Hero may roll an extra Fight Dice against Zombies." This is Optional, so may be added after the dice are rolled.
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RE: New Rules Index. (Each Answer From Jason C. Hill) (I'm currently editing this) - samuraitrev - 02-26-2013 12:01 AM

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