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In game stats and player rating
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09-20-2012, 10:34 PM
Post: #7
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RE: In game stats and player rating
Again thanks for the comments. I really need your help to complete this task.
(09-20-2012 07:12 PM)mqstout Wrote: Do you tally down both if the player used the baseball bat (to roll extra dice) and a meat cleaver (to kill on a 6)? I was thinking all cards used in the same turn which caused the kill should count. But then the trick of course will be to still make it count as only one kill total. Perhaps a designated row for combos is required to make this work during play. (09-20-2012 07:24 PM)samuraitrev Wrote: Hey this would be handy for me when I fill in my game reports! It does... Well, Samuraitrev your game reports sort of set the standard for game statistics in here, so the minimum requirement for this to be a success would be to make it support each one of your reports. For example I haven't included board pieces yet but I was thinking of throwing in a scenario stat sheet as well to be referenced for setup details and to keep track of overall stats. But hey I just got carried away there - first I'll need to get the in game stats done with your help! (All this would be alot easier if it was done in a web module of some kind with reference to a relational database but at least during play I think it's easier with just pen and paper) I'll regroup/add the items you mention once I get the chance to revise it. (09-20-2012 08:09 PM)PJON Wrote:(09-20-2012 07:24 PM)samuraitrev Wrote: Spray Can Blowtorch (Survival Tactic) Touché. You're absolutely right. It does favor the heroes. And I think you're on to something there, PJON. I need to do a bit of rethinking to balance the chart. Again guys, thanks for all your help! "It's the smell... it's driving them CRAZY!" |
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