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Random questions
10-07-2012, 05:24 AM
Post: #2
RE: Random questions
1. Not concretely spelled out in the rules. Only guidance available is that you Encounter Town spaces, you may only Encounter Spaces once per turn, & that we are to follow the text on the Board.

So, The Church & The Magistrate state “Pay 2 investigation to train (Spirit/Cunning) & make an Honor +5 test. Success gains +1”. Note the singular = may only be used once.

Blacksmith: “Buy Town ItemS Here.” Note the plural. May buy more than one, up to carry limit".


2. P.20:A new Action that any Hero may take during their Hero turn is to exchange Items or Allies with other Heroes in your space. There is no limit to the number of Item/Ally cards that you may give or receive per turn, but you must always observe carrying limit. Also, any time a Hero has to discard an Item/Ally due to their carrying limit, they may instead give it to any other Hero in their space. This is out of the normal turn sequence."

Note the wording. Exchanging is an Action, which may only be performed per Turn Order. However if you are forced to Discard an Item/Ally due to carry limits you may instead give it to another Hero in your space, which would be outside normal turn sequence.

3. P.20 “Escaping From/ Cancelling Showdowns”: “The Hero may Escape from a Showdown in the same way as Escaping from a normal Fight."

P.16 “Escaping from Fights” “At the start of each Fight Round after the first, the Hero may choose to continue the Fight or Escape. If the Fight continues, proceed with another Fight Round as normal. If the Hero chooses instead to Escape, they must immediately move to any adjacent space that does not contain an enemy and their turn immediately ends."

4. Not cited in the rules, but implicit in the exact wording of the cards (which is CRITICAL in FFP games!). Cancels Mystery Cards does just that: cancels ANY Mystery Cards. “Cancels Remains In Play” are, thus, limited to Mystery cards that Remain In Play only.

5. It does not specifically say to move, so you don’t, confirmed by Jason HERE: http://boardgamegeek.com/thread/459807/e...-questions For a realistic explanation, I always think of it as the Werewolf races off & attacks the nearest hero & then races away, returning to the spot of the transformation.

6. Items, Allies, etc. add onto the relevant Skill when making Tests. When making tests you count your combined total of the two Skills. So, yes, Militia could help due to their +1 to your Combat.

"If you had any sense, you'd leave now! Get out while ya still can! It's too late for th' rest'a us. The Horseman rides tonight, an' he's comin' to take us all ta Hell!"
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Messages In This Thread
Random questions - ATOEtalGeek - 10-05-2012, 07:34 PM
RE: Random questions - MoonSylver - 10-07-2012 05:24 AM
RE: Random questions - ATOEtalGeek - 10-07-2012, 06:19 AM
RE: Random questions - MoonSylver - 10-07-2012, 11:33 PM
RE: Random questions - ATOEtalGeek - 10-08-2012, 12:38 AM
RE: Random questions - MoonSylver - 10-08-2012, 01:46 AM
RE: Random questions - ATOEtalGeek - 10-08-2012, 03:10 AM
RE: Random questions - MoonSylver - 10-08-2012, 03:36 AM

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