Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
co-op mode Q&A
10-09-2012, 09:46 PM
Post: #5
RE: co-op mode Q&A
(10-09-2012 06:48 PM)vikinglad Wrote:  I know, I was surprised to read this. I was playing they only heal after being KO'd too, since it never mentions anything else about it in the instructions that I found. It makes them really hard to KO, but I guess KOing villains isn't super important to the game goals anyway.

Exactly. IMO this makes them: A) more of a threat & B) puts the focus on Adventures more than fighting Villains. If you concentrate too hard on slugging it out with Villains, you're probably going to lose.

Now, if you want to hit Villains where it hurts (temporarily) go destroy their bases & HQ's... Insane20

"If you had any sense, you'd leave now! Get out while ya still can! It's too late for th' rest'a us. The Horseman rides tonight, an' he's comin' to take us all ta Hell!"
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
co-op mode Q&A - mqstout - 10-09-2012, 04:31 PM
RE: co-op mode Q&A - vikinglad - 10-09-2012, 06:03 PM
RE: co-op mode Q&A - mqstout - 10-09-2012, 06:07 PM
RE: co-op mode Q&A - vikinglad - 10-09-2012, 06:48 PM
RE: co-op mode Q&A - MoonSylver - 10-09-2012 09:46 PM
RE: co-op mode Q&A - skunkstrype - 12-03-2012, 01:09 AM
RE: co-op mode Q&A - vikinglad - 12-05-2012, 01:41 AM
RE: co-op mode Q&A - mqstout - 12-05-2012, 02:22 AM
RE: co-op mode Q&A - zachmaio - 01-24-2013, 06:07 PM
RE: co-op mode Q&A - mqstout - 01-24-2013, 06:17 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)