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What is the best Solo Rules or Rules for FULL Coop for LNoE?
11-05-2012, 03:18 PM
Post: #12
RE: What is the best Solo Rules or Rules for FULL Coop for LNoE?
@wisdomknight: Good suggestion! How does this look?

ZOMBIE AI RULES
Dot rules: Zombies Autospawn

Zombie Movement:
• Zombie hunger now has a range of 3 squares.
o If there are multiple Heroes within the range of Zombie hunger, Zombies go after Heroes in this priority:
 The last Hero to make a "sound" during the previous Hero turn (e.g. last one to fire a gun)
 Heroes carrying Scenario Items
 Heroes in buildings
 Heroes closer to the Town Center
 Heroes with less Health
o If there are no Heroes within the range of Zombie hunger, Zombies move 1 square toward the Town Center

Making a sound:
• Heroes can fool the Zombie AI by "making a sound" in two ways:
o Heroes can give up a move action to make noise.
o Heroes can fire a ranged weapon without targets during the Make a Ranged Attack step during their turn. They make the necessary ammo check rolls as normal.


The Zombie Deck
• Separate the Zombie Deck into 3 different piles: (1) The Fight cards, (2) the Conditional events, and (3) the Normal events.
• During the start of the game, instead of drawing new Zombie cards, players do the following to simulate the actions of a Zombie player:
o Draw 3 cards from the Conditional events pile and place them face up on the table. These 3 cards will immediately come into play when the conditions described on the card happen. If there are 2 of the same Conditional events, discard one and draw another as a replacement.
o Once a Conditional event "happens", it is discarded.
o At the start of each Zombie turn, draw a card until there are 3 Conditional events in play.
o Note: This would make it harder for the Heroes to avoid since they now have to avoid up to 3 situations – unlike the normal rules, if they know a Locked Door is in the Zombie “hand”, it’s easier to try and avoid that one condition for as long as possible, locking the Zombie “hand” and preventing other more useful cards to come into play.

o At the start of each Zombie turn, draw 1 card from the Normal events pile and put that into play. This is considered to be the Zombie horde’s Action for the turn (kind of like an ATOE Mystery card).
o For each Fight, the players must draw one Fight card from the Fight card pile and put that into play.
o If any Event piles run out, just shuffle their respective discard piles back.
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RE: What is the best Solo Rules or Rules for FULL Coop for LNoE? - LabRat - 11-05-2012 03:18 PM

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