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What is the best Solo Rules or Rules for FULL Coop for LNoE?
11-16-2012, 03:10 AM
Post: #35
RE: What is the best Solo Rules or Rules for FULL Coop for LNoE?
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(11-16-2012 02:28 AM)LabRat Wrote:  I tried the variant that I posted, and I have the following findings:

- I don't think the cards from the base set are enough. Separated between Event types results in very few Fight Events and Normal events, and a lot of Conditional events. But this is one variant where I think (just in theory) putting in as many Zombie cards from the different expansions as possible into the
I agree with this. Splitting the deck really makes you want for more cards. It also makes the game a little predictable. You're better off stacking xpacks here.
- The Zombie movement rules worked well, the increased Zombie Hunger range of 3 made sure that the zombies would be heading towards a Hero, but I can see some instances where the zombies would end up heading towards the center. Instead of my original suggestion, I'd use wisdomknight's suggestion of rolling a d6 and using that for the random zombie movement if there's no Hero in range (good simulation of how zombies usually behave in zombie media). Setting the priority to the following worked well for me:
Zombies move towards
- Heroes in adjacent spaces first
- Closest objective related targets (e.g. generators in Timber Peak)
- Heroes within 3 square radius
- D6 roll - 1 no movement, 2 left, 3 forward-left, 4 forward, 5 forward-right, 6 right
I had a time when I was using one Hero to just Kite all the Zombies due to x3 Global Hunger. They go Pubtraining really easily sometimes. I think that's the major concern with AI. On top of this, controlling each Zombie with 1 die roll seems to take really long in terms of gameplay. The other Mechanics feel solid though.
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RE: What is the best Solo Rules or Rules for FULL Coop for LNoE? - Bokya - 11-16-2012 03:10 AM

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