Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Zombie Card idea - Gunshot attracts zombies
|
11-18-2012, 11:07 AM
Post: #10
|
|||
|
|||
RE: Zombie Card idea - Gunshot attracts zombies
It's simply the most brilliant idea for a custom rule for LNoE as its effects are both thematically appropriate and add a very interesting new strategic element. Simply excellent, StayPuft.
I'll add this as a general rule with a Dot Cost: Summoning Blasts (2 Dots - ZP) Gunshots: When rolling to hit with a gun item, on the roll of +3, the number rolled indicates the distance within which the gunshot may attract the dead. For each zombie within attraction range roll a D6. On the roll of +3 the zombie may immediately move one space (D3 spaces if it's a zombie hero). Zombies may not ignore Zombie Hunger and must move directly towards the space from where the gun was fired. A zombie may only move once per turn as a result of Summoning Blasts. Explosions: An explosion (dynamite or gasoline blast) may attract zombies 6 spaces away. If a gun item is used to trigger an explosion, it's only the space where the explosion occured that may be used when rolling to attract zombies, not the space from where the triggering shot was fired. For each zombie within attraction range roll a D6. On the roll of +3 the zombie may immediately move one space (D3 spaces if it's a zombie hero). Zombies may not ignore Zombie Hunger and must move directly towards the space where the blast occured. A zombie may only move once per turn as a result of Summoning Blasts. "It's the smell... it's driving them CRAZY!" |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)