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Working on a scenario--any feedback appreciated
11-21-2012, 07:06 PM (This post was last modified: 11-21-2012 07:19 PM by samuraitrev.)
Post: #2
RE: Working on a scenario--any feedback appreciated
Cool idea. I'm not a pro but I'll help if I can. Just to clear up some points

Take out all Townsfolk cards and set them face down in a pile.

All of the Townsfolk from the base game and Growing Hunger and Timber Peak? You might be better taking out 6 at random from the Townsfolk you have. Don't use the rest.
I'm not sure if you would need to find the cure first, with the number tokens, or the evidence cards from the survival deck.

Leave that for the Heroes to decide.





My thought was if you roll two 1s on any of your fight dice, the zombie was trapped. The hero could not leave the square until all other zombies were killed(can't just run off with a zombie in tow). The hero would have to take the zombie to the center. Any movement that ends not in the center, the zombie can roll to escape, and if so immidiately fight the hero. Once in the center, give up a move to cure the zombie and draw a townsfolk ally. Heroes win if they cure 2-4 zombies.

I think I know what you're saying here. How about:
1) If a Zombie is beaten in a Fight. And the Hero had any doubles on their fight dice the Hero can chose to...
2) SUBDUE or NUTRALIZE (Thematically think of those long poles with snares at the end around its throat.)
3) The SUBDUED Zombie may not be moved if another Zombie is in its space.
4) If the Hero rolls a 1 for Movement the Zombie gets to attack it's handler Hero in the Fight phase.
5) If the Zombie Wounds the Handler Hero it breaks free.

Heroes Win if they Cure 3 Zombie. 16 Turns. Just some thoughts. Hope this helpsZombie17
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RE: Working on a scenario--any feedback appreciated - samuraitrev - 11-21-2012 07:06 PM

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