Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Rough concept--rogue hero killing the others
|
12-05-2012, 10:43 PM
Post: #12
|
|||
|
|||
RE: Rough concept--rogue hero killing the others
(12-04-2012 07:48 AM)RaidCasto Wrote: The problems I've had with this scenario are: what happens if the traitor is killed by zombies? Or is heavily wounded at the reveal? Perhaps the zombie player should know who the traitor is, to try and avoid them best as they can. Hmmm... Those definitely are good questions. I suppose one way to get around the first problem is this... perhaps "Hero Replenish" should be included with this scenario, meaning the heroes always get a new hero. (Then, "Always Zombie Heroes" could also be included to balance the scenario out again.) I think since it would be a 4 hero player game, that would be the case anyway. This way, if their character dies, the hero player gets a new hero. So, this way, if the game gets to the point where the traitor is revealed, the traitor player will definitely have a character. That could work, but then there is still the other problem you mention. What if they are already heavily wounded when they are revealed. I suppose you could get around that by having the Zombie Players know who is the traitor, but then it would be kind of difficult not to make it obvious who the traitor is when the zombies start going after all the other characters but not the one. So, here is another thought... Maybe once the traitor is revealed, any and all wounds they have taken are removed. Thematically, the idea is that they were controlling the zombies, so they never actually did get wounded, they just made it look like they did in order to evade suspicion. Just a thought. What does anybody else think? |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)