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Arkham Horror style personal missions
11-30-2012, 08:08 PM
Post: #8
RE: Arkham Horror style personal missions
(11-29-2012 03:54 PM)themanfromsaturn Wrote:  
(11-29-2012 02:48 PM)Wasteland Jack Wrote:  That is a great idea! I love it.

The questions I have is can the bonus/penalties be re-established after each fight with a minion or the villain? So let's say he won a fight against a minion, The Show Must Go On, he gets the bonus combat and honor and removes a mystery card. However next round he faces another minion, but in the middle of battle he freezes and fails and get's ko'd. Therefore, Exit Stage-right, He loses the The Show Must Go On bonuses and gains the Exit Stage-right penalties.

The second is would this work in a competitive game or just coop? Because if competitive, it may give other players a much higher advantage.

I guess another one could be:

Isabella von Took: Hero or Impudent Deceiver
Any time Isabella would receive an Item or Ally from a Corner Location, roll Honor 5+.

Success: Proceed to You may join me

Failure: Proceed to Your insolence is intolerable

You may join me: The Item or ally doubles their effect. If an ability is activated upon discard, the player may keep the card only after the first time this benefit is used, the next time will require discard.

Your insolence is intolerable Isabella does not gain the item or ally, and she must discard one item or ally card in her possession (does not gain discard abilities).

-W.J.

In arkham horror, i'm pretty sure the benefit or penalty is locked in permanently once the conditions are met. I made the penalty for danforth stiff because fleeing is almost always voluntary. I like your idea for von took, but there's an element missing- the pass/fail should impact the entire group in some way, either positively or negatively, though the central character should be affected more than the others

It's been a long time since I played AH so I don't quite remember rules that much. I was just putting out there that sometime people could redeem themselves so play it each time. Hey, call it a a variant of a variant.

As for Isabella, if you were to make the ramifications global maybe I would revise:

You may join me: The Item or ally doubles their effect. If an ability is activated upon discard, the player may keep the card only after the first time this benefit is used, the next time will require discard. Any Player in a showdown may double the assisting Town Elders Ability

Your insolence is intolerable Isabella does not gain the item or ally, and she must discard one item or ally card in her possession (does not gain discard abilities). Any player forming a hunting party, must roll Honor 6+ test, if failed, the Town Elder leaves their party and the showdown starts.
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RE: Arkham Horror style personal missions - Wasteland Jack - 11-30-2012 08:08 PM

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