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Traitor in our midst
11-30-2012, 07:47 AM
Post: #4
RE: Traitor in our midst
Interesting idea. Sort of a mash up of competitive & co op. For the cost of investigating, I think the same cost as buying a Lair on the Shadow Track would be fair.

Biggest thing I have a problem wrapping my head around is how the traitor could work against the Heroes effectively? It might necessitate keeping items, allies, etc found secret? That way you could say "Oh, I don't have thing to boost Attack, sorry." & be sitting on a Musket from the Abandoned Keep, etc.

Could also add a rule that each turn the 1st player gets to draw 1 Mystery card for each player, choose the one to play & shuffle the rest back into the deck unrevealed. That way the Traitor could always try & play the LEAST beneficial card (shades of "Shadows Over Camelot here...)

Dallying about, wasting time, searching too much at Corner Locations, not fighting minions, spending Investigation on things that won't help w/ the Showdown or make progress to finding the Lair could be others.

Once the Traitor is revealed I'd say he should definitely be able to play Event cards as in Competitive against his Co-Op opponents. Maybe even allow him to draw 1 per each opposing Hero for free each turn. Or once revealed he is the only one who gets to draw/play Mystery cards as per above rule for the rest of the game.

What effect would this have on the Showdown? Could the Traitor join the Villain? Unsure on this.
---MSWatchmen01

"If you had any sense, you'd leave now! Get out while ya still can! It's too late for th' rest'a us. The Horseman rides tonight, an' he's comin' to take us all ta Hell!"
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Messages In This Thread
Traitor in our midst - LabRat - 11-30-2012, 02:21 AM
RE: Traitor in our midst - RaidCasto - 11-30-2012, 03:38 AM
RE: Traitor in our midst - MoonSylver - 11-30-2012 07:47 AM

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