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Alternate Gun/Ammo Mechanics
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01-04-2013, 03:04 PM
Post: #3
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RE: Alternate Gun/Ammo Mechanics
I think this would make it even more difficult for hero victories. Also with the expanded decks ammo cards are still pretty rare it would essentially make a gun useless after it runs out of shots. It would be discarded anyways due to the fact its taking up one of your two weapon spots and if you drew a hand weapon you would probably throw it aside to make room.
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Messages In This Thread |
Alternate Gun/Ammo Mechanics - LSD - 01-03-2013, 10:28 PM
RE: Alternate Gun/Ammo Mechanics - mqstout - 01-04-2013, 02:44 PM
RE: Alternate Gun/Ammo Mechanics - alderdust - 01-04-2013 03:04 PM
RE: Alternate Gun/Ammo Mechanics - StayPuft - 01-04-2013, 09:14 PM
RE: Alternate Gun/Ammo Mechanics - LSD - 01-04-2013, 09:52 PM
RE: Alternate Gun/Ammo Mechanics - Kevthenurse - 03-10-2013, 10:28 PM
RE: Alternate Gun/Ammo Mechanics - Akfromla - 03-10-2013, 11:00 PM
RE: Alternate Gun/Ammo Mechanics - friskers96 - 03-11-2013, 08:29 AM
RE: Alternate Gun/Ammo Mechanics - Kevthenurse - 03-11-2013, 02:01 PM
RE: Alternate Gun/Ammo Mechanics - friskers96 - 03-11-2013, 04:14 PM
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