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Co-Op Villains
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01-16-2013, 03:20 PM
Post: #7
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RE: Co-Op Villains
Sneaking past the villains, or even better, sneaking into bases, while not clear in their description when you read it, make total sense once you actually do it.
It took us a while to figure it out completely. Now as long as we have either Jacques or Duke Dudley (for Nazis) we always raid bases for ill gotten artifacts. Especially if that darned Dark mastery card is in play (or any of the Dark XXX for that matter), it pays to steal the artifact from the vile organization. |
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Messages In This Thread |
Co-Op Villains - D. Boon's Ghost - 01-13-2013, 08:13 PM
RE: Co-Op Villains - mqstout - 01-14-2013, 02:55 PM
RE: Co-Op Villains - Wasteland Jack - 01-14-2013, 03:47 PM
RE: Co-Op Villains - vikinglad - 01-14-2013, 11:36 PM
RE: Co-Op Villains - Wasteland Jack - 01-15-2013, 02:04 PM
RE: Co-Op Villains - D. Boon's Ghost - 01-15-2013, 09:47 PM
RE: Co-Op Villains - Wasteland Jack - 01-16-2013 03:20 PM
RE: Co-Op Villains - zachmaio - 01-24-2013, 04:29 PM
RE: Co-Op Villains - Wasteland Jack - 01-24-2013, 06:21 PM
RE: Co-Op Villains - zachmaio - 01-24-2013, 06:45 PM
RE: Co-Op Villains - Wasteland Jack - 01-25-2013, 03:11 PM
RE: Co-Op Villains - zachmaio - 01-28-2013, 05:50 AM
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