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Co-Op Villains
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01-24-2013, 04:29 PM
Post: #8
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RE: Co-Op Villains
(01-16-2013 03:20 PM)Wasteland Jack Wrote: Sneaking past the villains, or even better, sneaking into bases, while not clear in their description when you read it, make total sense once you actually do it. I played my first coop game last night and we wont the game by raiding outposts...but we were also not putting fortune back into the pool when the vile organization would get 3 fortune..so I think we took 6 from them at one point..that kind of swayed the game in our favor haha..just a tad bit. Do the Vile organizations just hold onto the artifacts forever? Because once they get a couple you could just take them all at once by raiding an outpost. Maybe that's made clear in the rules but I don't have my rulebook in front of me... "My mama always told me someday I'd be good at something. Who'd a guessed that something'd be zombie-killing?" -Tallahassee |
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Messages In This Thread |
Co-Op Villains - D. Boon's Ghost - 01-13-2013, 08:13 PM
RE: Co-Op Villains - mqstout - 01-14-2013, 02:55 PM
RE: Co-Op Villains - Wasteland Jack - 01-14-2013, 03:47 PM
RE: Co-Op Villains - vikinglad - 01-14-2013, 11:36 PM
RE: Co-Op Villains - Wasteland Jack - 01-15-2013, 02:04 PM
RE: Co-Op Villains - D. Boon's Ghost - 01-15-2013, 09:47 PM
RE: Co-Op Villains - Wasteland Jack - 01-16-2013, 03:20 PM
RE: Co-Op Villains - zachmaio - 01-24-2013 04:29 PM
RE: Co-Op Villains - Wasteland Jack - 01-24-2013, 06:21 PM
RE: Co-Op Villains - zachmaio - 01-24-2013, 06:45 PM
RE: Co-Op Villains - Wasteland Jack - 01-25-2013, 03:11 PM
RE: Co-Op Villains - zachmaio - 01-28-2013, 05:50 AM
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