Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Co-Op Villains
01-24-2013, 06:21 PM
Post: #9
RE: Co-Op Villains
(01-24-2013 04:29 PM)zachmaio Wrote:  Do the Vile organizations just hold onto the artifacts forever? Because once they get a couple you could just take them all at once by raiding an outpost. Maybe that's made clear in the rules but I don't have my rulebook in front of me...

I think you can only steal 1 artifact at a time per the rule book. However are you forgetting to move the villain track up for every artifact they have received? I think it is two steps per artifact. Also I know it has been debated but I typically play you can not move the track back when taking artifacts, only fortune.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Co-Op Villains - D. Boon's Ghost - 01-13-2013, 08:13 PM
RE: Co-Op Villains - mqstout - 01-14-2013, 02:55 PM
RE: Co-Op Villains - Wasteland Jack - 01-14-2013, 03:47 PM
RE: Co-Op Villains - vikinglad - 01-14-2013, 11:36 PM
RE: Co-Op Villains - Wasteland Jack - 01-15-2013, 02:04 PM
RE: Co-Op Villains - D. Boon's Ghost - 01-15-2013, 09:47 PM
RE: Co-Op Villains - Wasteland Jack - 01-16-2013, 03:20 PM
RE: Co-Op Villains - zachmaio - 01-24-2013, 04:29 PM
RE: Co-Op Villains - Wasteland Jack - 01-24-2013 06:21 PM
RE: Co-Op Villains - zachmaio - 01-24-2013, 06:45 PM
RE: Co-Op Villains - Wasteland Jack - 01-25-2013, 03:11 PM
RE: Co-Op Villains - zachmaio - 01-28-2013, 05:50 AM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)