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De-randomizng the adventures
02-16-2013, 06:12 PM
Post: #4
RE: De-randomizng the adventures
(02-15-2013 07:29 PM)mqstout Wrote:  ... In Pulp, there could very well be a tropical island just off the coast of Antarctica. And in Pulp, there really are nightclubs *everywhere*...

I, personally, see nothing at all wrong with the 'jumping dangers' routine.

After reading the many complaints on this very subject, I began to question my own definition of 'Pulp Adventures'. I am glad to hear that there are others who share the same opinion.

I like this game a lot, but I do kind of feel that some bit of 'oompf' is missing. I am not even sure what that oompf is, but everything about this game is epic; components, presentation, and price tag. The problem is that the game doesn't necessarily feel epic.

The dangers mechanic, though, is great. There aren't too many games where I can be left at a cliffhanger about to do battle with a Giant Squid, only to see a mafia hitman swim by and bump me off with a spear gun.
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Messages In This Thread
De-randomizng the adventures - Pfr_Fate - 02-15-2013, 03:11 PM
RE: De-randomizng the adventures - mqstout - 02-15-2013, 07:29 PM
RE: De-randomizng the adventures - D. Boon's Ghost - 02-16-2013 06:12 PM
RE: De-randomizng the adventures - mqstout - 05-26-2013, 03:12 PM

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