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De-randomizng the adventures
05-21-2013, 04:56 PM
Post: #8
RE: De-randomizng the adventures
(05-20-2013 11:40 PM)Pfr_Fate Wrote:  ...just thinking as i type this...what if you removed the character to an adventure board thing. At the end...youd put them back..probably in the same place...but not necassarily. The actual adventure occurs all over. The time discrepency in travel relates to the 'fact ' that in between adventures is a more casual style of travel (i.e. a wandering life)

OK...how's this for a start...PLEASE let me know what you all think!

----------MOVING ADVENTURES----------

This rule option adds a sense of globe-trotting to the actual adventure and dangers that occur. The Artifact/Temple will move slightly as the characters chase down leads and adventure across the board. This should (partly) 'fix' some players' problems with submarines, nightclubs, artic climbs and deep sea diving all occuring in one location not particularly known for those type of events. Of course, one can still get the occasional deep sea diving in the sahara, but now it is easier to explain as potentially being on the 'way' to the sahara.




Page 11. SETTING UP. Draw and Place Starting Artifacts:

Replace: "Then draw a Location card to randomly determine where the Artifact is located." with "Then draw a Location card using the City section of the card to randomly determine where the Adventure begins."




Page 13. THE ADVENTURE PHASE. Artifact Adventures :

Add after the first sentence: "Remove your character from the board and place it on the Artifact card to represent you are 'on' that adventure."




Page 13. THE ADVENTURE PHASE. Artifact Adventures. Dangers:

Add to the bottom of this sub-section: "Because this is a journey of adventure, the space of the Artifact Token will move as the adventure progresses. The Artifact Token will always begin at a City, as the hero or villain first learns of the adventure.
"After the first Danger Token is awarded from that Artifact (no matter who earns it - villain or hero), draw a Location Card for a random space. The adventure has shifted to a new location! Any characters 'on' the adventure are now considered to be there and the Artifact Token is moved there as well and it is now there that a character must go to join this adventure.
"If the Artifact requires only 2 Dangers, then this is the final location of the Artifact. If the Artifact requires 3 or more Dangers, then the process is repeated a second time when a new Danger Token is earned (again, it does not matter by whom). Again the Artifact Token moves and the characters are considered to move along with it. This will be the final location of any Artifact requiring 3 or more Dangers."



Page 18. DEEP JUNGLE. Bonus Fortune.

Add to this sub-section: "This fortune is only added to an Artifact or Temple that has a Final Location of Deep Jungle."




Page 19. TEMPLES.

Add this new sub-section:
"Moving Adventures and Temples
Temples work similarily to other Artifacts, regarding moving adventures. The first location card drawn is for a City, to begin the adventure...but it is NOT where the Temple is located. Following the rules on Page 13, the adventure shifts to one or two locations to determine where the Temple is located. Only when the Temple is located will characters begin to earn Fortune from the Temple Card and place Instability Markers. To compensate for the added adventure and risk, the Temple Treasure has a Fortune Value of 3 plus the numer of dangers that were overcome to find the Temple (1 or 2)."

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"The eternal struggle takes time, Max."
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Messages In This Thread
De-randomizng the adventures - Pfr_Fate - 02-15-2013, 03:11 PM
RE: De-randomizng the adventures - mqstout - 02-15-2013, 07:29 PM
RE: De-randomizng the adventures - Pfr_Fate - 05-21-2013 04:56 PM
RE: De-randomizng the adventures - mqstout - 05-26-2013, 03:12 PM

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