Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 1 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DZD/Find the townsfolk Improvements!
04-03-2013, 05:16 PM (This post was last modified: 04-03-2013 05:18 PM by deepfreeze.)
Post: #3
RE: Escape in the Truck/All Hallows Eve/DZD/Find the townsfolk Improvements!
(04-03-2013 03:47 AM)LabRat Wrote:  I'd strongly recommend following the Radio for Help approach (Timber Peak scenario) for revamping Escape in the Truck. I don't have the scenario card with me, but I think it worked this way:

- Players would use the numbered tokens from 1-8, turn them face down and mix them up, then place them in random buildings (2 per L-board).
- A D6 is rolled twice to represent where the Gas and the Keys are. If the second roll is the same as the first, reroll it. So if the rolls are 2 and 6, for example, then the buildings with the numbers 2 and 6 are the ones where the Gas and the Keys are.
- When Searching in a building with a number token, the Hero player may opt to turn the token face up instead of drawing a card. If it matches one of the numbers rolled earlier, then they've found either one of the items. The Hero who found the item can be given a token to represent the item, already established rules on what happens to these tokens can be followed (exchanging items, item stays in the same square if the Hero dies, etc.)
- There's no need to remove the Keys and Gasoline cards from the Hero deck. Just keep them in and play the cards for their normal effects. Just What I Needed is played like there were no Scenario Search items in the deck.

What do you guys think? Those who have Timber Peak and have played Radio For Help, chime in!

Umm, this is exactly what I wrote originally unless I missed something. The only differences are:

1. You say 1-8. I assume this is a typo and it should be 1-6.

2. You do have to remove the cards from the game or else it does not make sense to find them as a card and not be able to use them.

If you are really serious about leaving the cards alone then I would suggest the following.

Rather than searching for Keys you are looking for Truck Keys Which are a unique item NOT a card.

Rather than searching for Gasoline you are searching for Spare Tire and you have to give up a turn in the truck to change the tire.

I guess you could just use some of the custom pieces (A and B) maybe to represent these items. Some sweet custom improvements would be best for theme though!

I have some big ideas about reworking this scenario that I will make as a separate post as soon as it is ready.

(04-03-2013 05:16 PM)deepfreeze Wrote:  [quote='LabRat' pid='39092' dateline='1364957273']
I'd strongly recommend following the Radio for Help approach (Timber Peak scenario) for revamping Escape in the Truck. I don't have the scenario card with me, but I think it worked this way:

- Players would use the numbered tokens from 1-8, turn them face down and mix them up, then place them in random buildings (2 per L-board).

Ok I actually might get it.

The 7-8 are just meant to be empty rooms to encourage players to keep looking?
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Escape in the Truck/All Hallows Eve/DZD/Find the townsfolk Improvements! - deepfreeze - 04-03-2013 05:16 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)