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Scenario: Patient Zero
07-29-2009, 09:58 PM (This post was last modified: 07-29-2009 10:05 PM by SPARTAN VI.)
Post: #10
RE: Scenario: Patient Zero
Alright, so I introduced a good amount of edits and new rules, which I feel made this scenario a LOT more interesting for infected Heroes and regular Heroes alike.

Cliff notes:

- Heroes killed in this scenario automatically become "infected" and join the Zombie team.
- Each Hero starts with 1 biocanister (Zombie Plague Cure).
- Heroes have a chance to cure their infected comrade by wounding his Zombie Hero in a Fight, then discarding the biocanister. Zombie Hero and his player are returned to the Hero team.
- Heroes can also cure Patient Zero, who is a fast-moving, infectious, Zombie Hero. To cure Patient Zero, a Hero must wound him, then discard a biocanister. Place the biocanister on the character sheet like you would a Wound. The biocanister can replace a wound marker.
- Once Patient Zero has 3 (or less if he is a Student) biocansiter "wounds" he is cured and turned over to the Hero team. If there are no Zombie players, Heroes win! Otherwise play continues until Zombies are all dead, Heroes are dead, all Zombie Heroes are cured, or until Dawn.

Still have some loop holes to look for; I can already see I'll need to clarify turn order for people that switch teams due to infection/cure. But if you care to read what I have so far, you can find it below:

Quote:Turns 16

Requires exactly 5 players. In this scenario, Zombie players and Hero players may change, perhaps even frequently.

Grave Dead Zombies, Well Stocked Buildings
Scenario Objectives

1) Heroes win by having at least 1 Hero survive until dawn, or by killing all Zombies, or by Curing all Zombie Heroes (including Patient Zero).
2) Zombies win by killing all of the Heroes.

Scenario Search Item: Biocanister

Scenario Setup

1) Setup the game board with the Center of Town piece, and 3 Random L-Shaped Outer Boards. The L-Shaped Outer Board containing the Hospital must be used.

2) Before Heroes are choosen, the Zombie player shuffles all of the Hero character sheets, and selects one at random. He may draw a different Hero if a keyword Student is chosen. The Hero drawn is Patient Zero.

3) Place Patient Zero's corresponding Hero piece on the morgue with a Zombie Hero counter below his base. He represents the first victim of the plague and is highly contagious.

4) The Zombie Player must then divide his Zombie Pool among every building on the game board as evenly as possible limit one Zombie per space. Then place the 7 Grave Dead Zombies in each building as evenly as possible; they may share a space with a regular Zombie.

5) At this time, all regular Zombies (Green and Brown) and Grave Dead Zombies (Red) represent Civilians (more on this later).

6) Hero players may now choose their Heroes. This Hero represents the Hero player as well (more on this later).

7) Heroes start in a random building in the L-Shaped outer board opposite of the Hospital.

7) Lastly, give each Hero player one biocanister. This is the Cure to the Zombie Plague, but can only be used once! The biocanister does not count toward the item limit. Rules on the use of the biocanister can be found in the Special Rules.

Special Rules

1) The Zombie Player never spawns new Zombies in this scenario. He must infect Civilians and/or Heroes to grow his Zombie Horde.

2) Grave Dead Zombies are Plague Carriers (refer to the Growing Hunger rulebook under the Grave Dead section for these rules)
.
3) Patient Zero is like any other Zombie Hero except he moves D6 spaces and is also a Plague Carrier.

4) Civilians are controlled by the Hero team and can be moved at any time during the Heroes' turn. Civilians can only move 1 space in any direction and cannot move though walls like Zombies. Limit 1 Civilian per space.

5) To infect a Civilian, the Patient Zero or a Zombie must move through or end its movement in spaces with a civilian. All Civilians in Patient Zero's movement path are now Zombies and are under the Zombie Players control. Place a Wound counter underneath the base to indicate that the Civilian is now a Zombie! Newly infected Zombies may not move this turn (treated as if they had just spawned).

6) Anytime a Hero is killed, the player immediately joins the Zombie team and their Hero turned into a Zombie Hero. The player discards all of his Hero cards and items (including the biocanister), he is now dirty rotten Zombie! These Zombie Heroes are regular Zombie Heroes, move D3 spaces, and are also Plague Carriers.

7) The Zombie player may then decide which color Zombie team his new teammate may control (Red, Green, Brown, or if he can't divide them anymore, then none). This is especially important in regard to Zombie cards that affect only "your" Zombies.

8) The means the number of Zombie players could potentially rise to 4. As such, during the "Draw Zombie Cards" phase, the Patient Zero player will then divide his Zombie Card hand as evenly as possible amongst the other Zombie players.

9) At any time, if an infected Zombie Player's Zombie Hero is killed, that player permanently becomes a Zombie player and the Hero is removed from the game.

10) The Hero players have an opportunity to Cure their infected friend by using a biocanister. To use the biocanister, the Hero must Wound the target Zombie Hero in a Fight. If successful, the Zombie Hero and that player is returned back to the Hero team! Discard the biocansiter after use.

11) To Cure Patient Zero, first a Hero must Wound him in a Fight, then discard the biocanister. Place the biocanister on the Zombie Hero's character sheet in place of the Wound marker (Heroes may replace an existing Wound with a biocanister at that moment). Once 3 (or less if Patient Zero is a Student) biocanisters are successfully used, Patient Zero is cured! Patient Zero and the Zombie player discard all of their Zombie cards and join the Hero team. If there are no Zombie players left, then the Heroes win. Otherwise, the Zombie players now decide how to divide the remaining Zombies.

12) If a Hero is ever killed after being Cured, the Hero dies and is removed from play. Do not reinfect the Hero.

13) Immediately discard and draw a new card should the Zombie or Hero Player(/s) draw a card pertaining to Zombie spawning or spawning pits.
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Messages In This Thread
Scenario: Patient Zero - SPARTAN VI - 07-07-2009, 06:47 AM
RE: Scenario: Patient Zero - SPARTAN VI - 07-07-2009, 03:44 PM
RE: Scenario: Patient Zero - mqstout - 07-07-2009, 04:48 PM
RE: Scenario: Patient Zero - SPARTAN VI - 07-07-2009, 06:41 PM
RE: Scenario: Patient Zero - twopiearr - 07-07-2009, 08:49 PM
RE: Scenario: Patient Zero - SPARTAN VI - 07-07-2009, 09:17 PM
RE: Scenario: Patient Zero - twopiearr - 07-09-2009, 12:22 AM
RE: Scenario: Patient Zero - SPARTAN VI - 07-09-2009, 03:40 PM
RE: Scenario: Patient Zero - twopiearr - 07-09-2009, 04:16 PM
RE: Scenario: Patient Zero - SPARTAN VI - 07-29-2009 09:58 PM
RE: Scenario: Patient Zero - goodcop2000 - 07-10-2012, 04:38 AM
RE: Scenario: Patient Zero - goodcop2000 - 08-10-2012, 04:50 AM
RE: Scenario: Patient Zero - goodcop2000 - 01-06-2013, 03:26 AM
RE: Scenario: Patient Zero - Bence - 09-04-2011, 02:53 PM
RE: Scenario: Patient Zero - EvilNed - 06-24-2012, 11:42 PM
RE: Scenario: Patient Zero - goodcop2000 - 06-25-2012, 12:53 AM

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