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More Grave weapons/Evolved zombies
10-08-2013, 02:42 PM
Post: #1
More Grave weapons/Evolved zombies
I guess you can call them whatever you like but I think it would be great to have some new special zombies.
Here are a few rough ideas that I've thought up. Of course the names would have to change since they are largely uninspired.

Acidic Dead:

Hand weapons that successfully strike an acidic zombies are discarded on the roll of 4+

Armored Dead:

Ranged weapons fired at this zombie require a roll of a 6 in order to score a successful hit.

Smouldering Dead:

This type of zombie may be set on fire without fear of death. Characters fighting this zombie must also roll for fire dangers. If on fire may set other buildings on fire by walking through them.


Cursed Zombie:

When this zombie scores a wound may also cancel 1 remains in play card. May decrease the numbered die roll of 1 fight die by 1 once per fight.


Desecrated Dead:

When this zombie falls place a spawning pit where it died. This spawning pit can be used like any other zombie pit. Heroes may destroy this spawning pit by standing adjacent to this space and discarding an explosive item (must also have a fire item to light it?) or by discarding a holy item on this space.

Frightful Dead:

The mere presence of this zombie is terrifying. Heroes within 3 spaces of this zombie may not approach or search unless a 5+ is rolled. (Rolled each turn)

Well fed dead:

This zombie has had many brains to snack on already today. Not subject to zombie hunger rules.


Other possible abilities:

- Zombies that can remove cards in the discard from the game (non scenario of course)
- Shroud of the dead: Zombie functions like a mobile lights out with a specific range. Moves 2 spaces
- Zombies that let you look at the top x(3? cards of the hero deck and either discard or put them back in the order of your choosing
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More Grave weapons/Evolved zombies - ch82 - 10-08-2013 02:42 PM

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