Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
More Grave weapons/Evolved zombies
10-08-2013, 04:37 PM (This post was last modified: 10-08-2013 04:53 PM by samuraitrev.)
Post: #2
RE: More Grave weapons/Evolved zombies
Some really great ideas here I will comment on each one, maybe share some ideas?

(10-08-2013 02:42 PM)ch82 Wrote:  Acidic Dead:
Hand weapons that successfully strike an acidic zombies are discarded on the roll of 4+

I'm thinking a Zombie that has a 50% chance of destroying a nice new Chainsaw would be a little cruel on the Heroes. Especially for scenarios like Stock Up! Where you need the weapons to win. Maybe 5+?

(10-08-2013 02:42 PM)ch82 Wrote:  Armored Dead:
Ranged weapons fired at this zombie require a roll of a 6 in order to score a successful hit.

How about the to hit roll is the same (if anything the Zombie would be a larger target). How about the hit only wounds on
Signal Flare on a 6+
Revolver + Pistol on a 5+
Shotgun + Police Shotgun on a 4+
Hunting Rifle on a 3+

or just an overall Armour Penetration roll of 5+ ?

(10-08-2013 02:42 PM)ch82 Wrote:  Smouldering Dead:
This type of zombie may be set on fire without fear of death. Characters fighting this zombie must also roll for fire dangers. If on fire may set other buildings on fire by walking through them.

In Timber Peak there's a Zombie card called Smouldering Dead. (The Zombies don't take damage from fires.) Same as your first rule. I like the idea the Zombie is a walking fireball. Maybe he starts a new fire in the Zombie Fire Phase (at the end of the Zombie turn on a 5+) ?

(10-08-2013 02:42 PM)ch82 Wrote:  Cursed Zombie:
When this zombie scores a wound may also cancel 1 remains in play card. May decrease the numbered die roll of 1 fight die by 1 once per fight.

I would say that he can't cancel any Play Immediately cards as that would be a game breaker in some scenarios. Most are quite powerful cards. Some clarity on the 'May decrease the numbered die roll of 1 fight die by 1 once per fight.' section please?

(10-08-2013 02:42 PM)ch82 Wrote:  Frightful Dead:
The mere presence of this zombie is terrifying. Heroes within 3 spaces of this zombie may not approach or search unless a 5+ is rolled. (Rolled each turn)

This idea is great. He would make for a sick boss Zombie. Maybe a custom scenario?

(10-08-2013 02:42 PM)ch82 Wrote:  Well fed dead:
This zombie has had many brains to snack on already today. Not subject to zombie hunger rules.

Another great idea. Although it messes with one of the core mechanics of the game. This guy could cause some serious problems for those ill fated humans! I say keep it!

Again some great ideas. I hope the feedback helps and other members will add to this thread!
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
More Grave weapons/Evolved zombies - ch82 - 10-08-2013, 02:42 PM
RE: More Grave weapons/Evolved zombies - samuraitrev - 10-08-2013 04:37 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)