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Massive game idea
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02-06-2014, 07:49 AM
Post: #12
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RE: Massive game idea
I've actually designed two "massive games" as you described them. For one I came up with a 9 player, Hero-vs-Hero-vs-Zombie scenario in which two of the Heroes were secretly informed before the game that they were traitors with their own mission to accomplish and played through the first 9 turns of the game before the traitors were revealed. Lots of details are being left out of course, but there were a few mechanics I threw in to make it work for that scenario only. This scenario used the grass center board from the base game and 8 L-shaped pieces from the base game and GH.
The second Massive Game I've designed will be played by my friends and I for the first time this Saturday and it is a nearly 6 foot long board including pieces from the base game as well as all of the boxed expansions so far. Heroes will start in Woodinvale with the knowledge that the town is actually the source of the Zombie infestation in the region so they will need to plant explosives (dynamite) in one building of each quadrant of the town map and then make their way through the extended forest (all the forest-side-up boards including the smaller rectangles from BitF) into Timber Point only to find that the power is out in the town and it is overrun by zombies so they will have to fight their way into the Power Station to restore power and then use the Radio Station from the center board of TP to detonate the explosives using a radio signal. Unbeknownst to the players, the Radio Tower in the forest has been damaged and will need to be repaired before the explosives can be detonated remotely. Obviously this game will take a lot of turns and again I've thrown in some different game mechanics to make it playable but so far in play-tests it has been down to the wire almost every time. |
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