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Crossbow house rules?
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01-30-2014, 07:22 PM
(This post was last modified: 01-30-2014 07:27 PM by Achtung Panzer.)
Post: #4
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RE: Crossbow house rules?
(01-30-2014 06:08 PM)Cinatus Wrote: I like your bow have you thought of any way to retrieve bolts?Ammo is the biggest issue. Crossbow bolts are not as plentiful as bullets and unless you move to the zombie corpse and retrieve you've literally "shot your bolt". So unless you gain an Ammo card and its tokens I think it right that you loose the crossbow once it's out of ammo like any other ranged weapon. And also perhaps treat as Gun for the Gun Shop 'pick-up'? Is that where you'd normally be able to buy a crossbow in the USA? (01-30-2014 06:06 PM)sgiove Wrote: My thought on a noise rule would be that when a ranged weapon was fired it would cause a chance for nearby zombies to each advance one space toward the hero firing the weapon. There could also be an item "Silencer" that could be used to make normal ranged weapons "silent" (with a chance of breaking after each use of course). I want to keep LNoE and Zombicide as separate games and I think the BitF move towards having different types of zombie is enough. So though I like the idea of noise attracting zombies, and there has been a very good post on here with suggested rules, I don't want to import the idea. It's fundamental to Zombicide but an extra layer of complexity for LNoE. I understand FFP reacting to the market success of Zombicide but don't want a hybrid in one game. |
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