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Crossbow house rules?
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02-01-2014, 04:38 PM
Post: #7
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RE: Crossbow house rules?
I totally understand the want to not add more complex rules. I honestly don't know that I'll ever incorporate a noise rule into my game either.
I was just hoping that there could be more differences in firearms than just a to hit#, an ammo check, and range. At some point there is no way (outside of making an item useless in some capacity) that additional firearms introduced in future editions of this game would just mirror a previous version of a firearm. So, I was just hoping that there could be another level to them, like some being "silent", or a rule that some small melee weapons could also be thrown (hand axe, etc.) Also, although I know it keeps the game simple, I'm not a fan that the "ammo" card is universal in that it can refill a pistol, revolver, shotgun, or rifle. |
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