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If you were going to try playing with 7 players...?
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02-08-2014, 10:19 AM
Post: #2
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RE: If you were going to try playing with 7 players...?
Here's some ideas. They all need some kind of dot scoring though. Depending on what you use you may need to add a couple options since an extra hero is worth 5 dots.
2 command pts per player Increased hand size - 4 cards per player Improved draw - Draw 2 cards instead of 1 when using the command console Faster Saucers - Saucers move 3 spaces instead of 2 Start the game with the Martian Leader Start the game with the Zard Beast Improved Ray Guns - Ray Guns hit on 4+ or 3+ if full pack Improved Ray Guns 2 - Increased range on Ray gun attacks Mind controlled Heroes - Some kind of spin on Zombie Heroes Cloaked - Martians ignore wounds on a d6 roll of 4+ (except fires and explosives) Scouts - Martians move 2 spaces each turn Tech - Start the game with a Tech card. This card is considered completed and may be revealed when the Martian player is ready. Dots=command pts? If I think of more ill let you know but hopefully this will be a good start for you. Let's us know how things work out. |
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Messages In This Thread |
If you were going to try playing with 7 players...? - dj_edgar02 - 02-07-2014, 09:25 PM
RE: If you were going to try playing with 7 players...? - stubobj - 02-08-2014 10:19 AM
RE: If you were going to try playing with 7 players...? - alderdust - 02-08-2014, 03:40 PM
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