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The ideas keep coming
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05-02-2014, 03:32 PM
(This post was last modified: 05-02-2014 03:37 PM by sgiove.)
Post: #13
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RE: The ideas keep coming
(05-02-2014 03:04 PM)Achtung Panzer Wrote: I see (hear?) where you are coming from but humans already know that guns make a noise. So Remains In Play just means that the humans have to become more cautious before deciding to fire / conduct range combat which I think is more thematic. Perhaps this should be tied in to a specific scneario - e.g. the heroes must sneak past a Zombie Spawn nest? But by that rationale, the guns don't make noise and players don't have to worry about them before the card is played (or after it is successfully removed)? My thought was, unless you just make this an added rule to the game, the multiple "one instance" cards help to create that "uh oh" moment, much like Resilience does ("man, if I knew I was going to lose my gun when I shot that zombie, I'd have just not fired at all".) I see it from both sides. Just putting a twist on the thought process. Fizz, keep up the good work! |
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