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Remaking the vassal mod to actually be useful
06-09-2014, 02:47 PM
Post: #65
RE: Remaking the vassal mod to actually be useful
@aprillo

The map boards look great. It doesn't matter, but you put one of the base boards into your GH archive. I also apparently switched a base board for a TP board, when I was scanning images. So, if you are working from my archive, you need to grab the Lumber Yard from the base folder when you start working on TP boards (and ignore the gun shop).

The zombie tokens look great as well. I am glad that you made seven of each.

Just so you know, the current module calls for two of each zombie color (there is no limit on the number of tokens that can be created). There is no reason to have even two of them that I know of, so I will probably just remove one of them and have a single zombie token of each color.

One of the future modifications that I would like to make is to create an actual zombie pool to draw from. I am not sure how to make that work right now, so I will leave it this way for right now.

I believe I finished the module for base game stuff last night. I need to give it a once over again tonight and then I will upload it to my dropbox.

What day works better for interested players for testing? I am available Wednesday, Thursday, or Friday at 9 PM EDT (UTC-4).
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RE: Remaking the vassal mod to actually be useful - brunoreturns - 06-09-2014 02:47 PM

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