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Dead of Winter
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11-01-2014, 01:22 AM
Post: #8
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RE: Dead of Winter
(10-31-2014 01:56 PM)FruitEatingBear Wrote: It plays solo just fine. Obviously you don't have the betrayer element, but you just use the 'hard' side of the scenario card, no one has any individual objectives, and you do your best to survive! I like the challenge of it. That's what I was trying to replicate in some fashion: the betrayer & "hidden goal" aspects. I attempted to run 2 "NPC" groups vs "my" group. I had some ok-ish success. I finally got around to doing some solo RPG'ing, which I'd been building up to for quite some time. I've had a lot of use out of D&D's Reaction Roll Table, a solo GM Emulator (Mythic GME) & a NPC Emulator (UNE Universal NPC Emulator). I can see potential in these for determining actions of the "other" group(s). I'd like to add a mechanic to raise/lower suspicion to make (potentially) uncovering a traitor (or possibly accusing a an innocent "player'), voting, etc, more of a mechanical/randomizable process & I think I'd be where I want to be at. Again the above tools could be useful in that, in that they do a great job of determining NPC's moods, actions, responses, decisions, etc. I just haven't felt up to futzing around with it lately. "If you had any sense, you'd leave now! Get out while ya still can! It's too late for th' rest'a us. The Horseman rides tonight, an' he's comin' to take us all ta Hell!" |
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