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Alternate Co-op chart
11-12-2014, 09:13 PM
Post: #3
RE: Alternate Co-op chart
My group was just discussing this the other night. We're actually getting a little fed up with numbers 10 and 11 where you roll-off to determine who stuff happens to. Those two seem to be time consuming for the little reward/impact they create.

We were talking about coming up with charts that were either specific to each Villain or at least specific to each board. Something like that. But I do like the idea of just having more events in play in general.

I'd love to brainstorm some new event ideas though. I'll start thinking on it.

In a related subject, we were also discussing how the game can drag into hours with more players or a large co-op, and how the Minion Chart can sometimes rarely come into play. The original D6 Mystery Phase chart had a 33% chance of making the Shadow Track move, a 33% chance of hitting the Minion Chart and a 33% chance of adding Investigation to the board. I think the Advanced Chart really waters down these aspects. I'd like to reclaim some of that balance.

Great topic! Thanks for posting.

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
Alternate Co-op chart - FruitEatingBear - 11-12-2014, 07:14 PM
RE: Alternate Co-op chart - mqstout - 11-12-2014, 08:00 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-12-2014 09:13 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-13-2014, 08:15 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-17-2014, 09:23 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 03:15 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 05:18 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-18-2014, 06:05 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 04:57 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 07:51 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:01 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:49 PM

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