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Alternate Co-op chart
11-19-2014, 04:57 PM
Post: #18
RE: Alternate Co-op chart
This actually is looking pretty cool and I can't wait till it's finished so I can try it out! It will add a lot of new twists to the game, no doubt.

Some notes:
Bullet Shortage (#6/2) could be labeled a Lingering Effect.

Perhaps "You Want Us To Do What?" can be a Lingering Effect to tone it down some. It could be from here out Allies are one use only. So, once you use or gain an Allies benefit then he must be discarded (removed from game if that's what you have in mind).

Can Heroes/Minions/Elders travel through Locations that are permanently closed? If an effect would have you do "something" at that random location, do you re-draw instead?

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
Alternate Co-op chart - FruitEatingBear - 11-12-2014, 07:14 PM
RE: Alternate Co-op chart - mqstout - 11-12-2014, 08:00 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-12-2014, 09:13 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-13-2014, 08:15 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-17-2014, 09:23 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 03:15 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 05:18 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-18-2014, 06:05 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014 04:57 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 07:51 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:01 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:49 PM

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