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Alternate Co-op chart
11-20-2014, 08:01 PM
Post: #22
RE: Alternate Co-op chart
You probably would want to also exclude the Monastery and the Town Center from that mechanic due to those being the recovery locations for Heroes KO'd on those respective boards.

Although you could just say that the game text on the space is obliterated and any corner location deck or town items stack is to be removed from the game, but still allow travel through and occupation of the site. Say the space just becomes as any other blank road space.

Interesting that if a re-draw is not allowed when that card should be drawn later in the game, then players are taking a gamble when they buy a Lair card that they may be drawing a dud and wasting Investigation.

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
Alternate Co-op chart - FruitEatingBear - 11-12-2014, 07:14 PM
RE: Alternate Co-op chart - mqstout - 11-12-2014, 08:00 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-12-2014, 09:13 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-13-2014, 08:15 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-17-2014, 09:23 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 03:15 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 05:18 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-18-2014, 06:05 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 04:57 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 07:51 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014 08:01 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:49 PM

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