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Zombicide: Black Plague
03-15-2016, 11:30 PM
Post: #12
RE: Zombicide: Black Plague
OD caves Zombie12

OK I just pulled the trigger on Zombicide Black Plague.
I've been checking this out since I realized it was a stand
alone.

I let Zombicide go as mentioned the Game was fun but I
hated the Board Tiles & it just never grabbed me enough to
really get into it.

ZBP however really pushes all my buttons the Board Tiles are
great and the Dark Age Fantasy Setting is just me.

ZBP is set in the Earth's European Dark Ages but includes Elves & Dwarves so it's background is stretched to include these Fey Races
in an historic setting( Zombies & Necromancers already strain the suspension of disbelief but their doable ).Orcs are even mentioned
via an Orc Bow weapon.

However all the races plus the Dark Age setting really fall into place if there placed in the world of Midnight. A world were evil
has conquered & a few survivors struggle to stay alive & resist.
Midnight is a FFG OoP RP Game and also was covered in the
2nd Expansion of Runebound 2ed.

The following is my conversion fluff ZBP follows all of it's
regular rules basically some names are just changed.

Cambrial once a major city in Southerland Erenland was seduced by the Sunulael a former Chief Acolyte of the Sorshel now rules
the city as a Night King and Chief Legate of the fallen God Izrador Shadow Faith. The Armies of Izador spared no life in taking
Cambrial leaving Sunulael and his followers a city of corpses & blood.

The new Night King fortified a section of the City to house his followers and slaves leaving most of the city to the Fell, the rising dead
suffering the Veil of Izrador *. The hungry dead made the city so dangerous even the Orcs who made up the bulk of the Shadow Army
retreated to the outskirts rather than plunder. Thus Cambrial remains a treasure house of goods, weapons and even scarce magic lore
from the deserted School of Wizardry.

The Legates control the Fell through Necromancy and send them forth to reinforce the Shadow Armies attacking the Elves of Erethor
Forest and the Dwarf Holds in the Kaladran Mts. The only regions of Aryth still holding out against the Shadow now that humanity
has been crushed.

Human resistance is however not dead groups of survivors still lurk Erenland aided by passive subversion of the enslaved human
populace and free outlaw bands . Unplundered Cambrial with it's streets and armories filled with discarded weapons and it's untouched
graineries is a prize to tempt the free forces to dare slipping by the Orc Garrison forces & the shambling Fell of the city. A few brave
survivors are also still are to be found in the city itself dedicated to revenge by sabatoge and killing the hated Fell and their Legate
controllers.

* Veil of Izrador- When the Evil God Izrador was defeated and his essence were banished to Aryth it broke the connection been the Gods
and Aryth. Izrador was sealed out of the heavens but the Gods were sealed out of Aryth. Thus the souls of the dead were blocked from
ascension to the celestial kingdoms. Thus the souls returned to their bodies and the dark influence of Izrador caused them to rise up
with a terrible taste for flesh. The Necromancy of the Legates of the Shadow Faith allows them to control & direct these doomed
creatures.


The following Terms are adjusted from BP to the Cambrial Setting:

Walker Zombie= Fell
Runner Zombie= Ungral
Fatty Zombie=Faengral
Necromancer=Legate
Abomination=Abomination

Survivors:

Ann-Sarcosan Nun Sister of Sorshel, Dal Colia Order formerly of the Badura (Temple) of Cambrial

Nelly- Dorn originally a servant in the household of the Wizard Baldric now a battle hardened warrior

Silas-Snow Elf Warrior sent by Witch Queen to spy on the Shadow forces in Cambrial

Clovis-Dorn from House Sedrig in White Cliff Merchant trapped in Cambrial when the city fell.

Samson-Dwarf of Clan Kurgan mercenary trapped in Cambrial when city fell.

Baldric-Sarcosan Wizard former instructor at Cambrials School of Wizdary.

FYI:

Dorn-human from Northern Erenland
Snow Elf-Elf from the Veradeen Northernmost forest of Erethor the elite of Elven warriors
Sarcosan-human from Southern Erenland

Timeframe (for Session Reports) -each game turn represents 15 minutes.

Session Report Time Early Morning, Mid Morning, Late Morning, Early Afternoon, Mid Afternoon,
Late Afternoon.

Days are numbered up to 26 for each month thus the Game starts on Shareel 1,1YS

The basic Midnight Calendar is used for months
The Years are expressed as YS (Year of the Shadow) the Game starts at Year 1 SY

Of course now I have a few expansions to buy when there released
so CMoN has hooked me.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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Messages In This Thread
Zombicide: Black Plague - alderdust - 12-14-2015, 02:08 PM
RE: Zombicide: Black Plague - StayPuft - 12-18-2015, 07:22 PM
RE: Zombicide: Black Plague - alderdust - 12-21-2015, 02:05 PM
RE: Zombicide: Black Plague - ATOEtalGeek - 01-08-2016, 04:46 PM
RE: Zombicide: Black Plague - StayPuft - 01-08-2016, 07:11 PM
RE: Zombicide: Black Plague - ATOEtalGeek - 01-25-2016, 05:05 PM
RE: Zombicide: Black Plague - Old Dwarf - 01-09-2016, 09:56 AM
RE: Zombicide: Black Plague - StayPuft - 01-15-2016, 09:19 PM
RE: Zombicide: Black Plague - StayPuft - 01-22-2016, 08:59 PM
RE: Zombicide: Black Plague - StayPuft - 01-29-2016, 07:31 PM
RE: Zombicide: Black Plague - Old Dwarf - 03-15-2016 11:30 PM
RE: Zombicide: Black Plague - Old Dwarf - 04-28-2016, 04:30 PM
RE: Zombicide: Black Plague - Old Dwarf - 11-03-2016, 07:04 PM
RE: Zombicide: Black Plague - Old Dwarf - 05-12-2017, 09:55 PM

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