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Custom Abilites - Collected
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07-30-2008, 02:14 AM
(This post was last modified: 07-30-2008 06:57 AM by deadrabbit.)
Post: #23
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RE: Custom Abilites - Collected
umm i got a few abilities me and my friends use in are games and that are characters have. i think there all pretty awsome.
* gunslinger- may use two pistols at one time but may not use a hand weapon while using this ability. * Marksman- plus 1 to total range with guns. * Strong grip- may use two, two handed weapons. * Weightlifter- may carry up to 6 items. * Juke- on a roll of 3+ may move threw a zombies space with out fighting it. * Pitcher- plus one to total range with thrown ranged weapons. * run and gun- may shoot during your movement roll. like if you rolled a 6 you may move 3,shoot , then move your other 3. * slippery- if a zombies is blocking a door, you may move diagonally threw it. * escape artist- may move threw walls. * boxer- if useing only his hands, the hero will kill a zombie if a low doubles wer rolled. zombie roll 6, hero roll 3-3= dead zombie * Pyro- starts the game with a lighter. these abilities go with are house rules. * carpenter- zombies must roll 5+ to break down your barricades rather than 4+. * racer- +1 to total move roll while driveing a car. * Hit and run- must roll a 4+ to kill zombies you hit with your car. instead of 5+ * Highjack- instead of requireing the keys to drive the car. you may spend your movement trying to hot wireing the car on a roll of 5+ |
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