Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Real Time" Zombie Movement
09-30-2022, 09:48 PM
Post: #7
RE: "Real Time" Zombie Movement
(09-30-2022 05:44 PM)Achtung Panzer Wrote:  Can you explain this a little more. So if a zombie moves 1 space for every two by the Hero, why have 1 and 3 spaces on the D4 roll? Is it a Direction roll?

The D4 is like a noise/range dice I suppose for this variant.
Heroes roll the d4 along with their D6 for movement or when they search.
The d4 is the noise/range strength of the action taken, by the hero.

Exanple:
Hero rolls a 5 for movement and a D4 of 3, and then decides to move. Any zombie within a range of 3, from the Hero, will move towards the hero for that turn.

The hero moves 2 spaces, and any zombie within 3 spaces from the Hero moves 1 space. (2:1 hero:zombie movement). The hero moves again 2 more spaces and any zombies within 3 spaces, moves 1. The hero moves its last movement point of 1 and the phase ends, zombies didnt move since it was an odd movement point.

Same goes with searching, Zombies within d4 range only move 1 space.

I hope that helps clarify this some. I apologize for any confusion!
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
"Real Time" Zombie Movement - mkrob89 - 09-22-2022, 02:52 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-22-2022, 11:50 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-25-2022, 06:39 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-30-2022 09:48 PM
RE: "Real Time" Zombie Movement - mkrob89 - 10-01-2022, 08:00 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)