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"Real Time" Zombie Movement
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09-30-2022, 09:48 PM
Post: #7
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RE: "Real Time" Zombie Movement
(09-30-2022 05:44 PM)Achtung Panzer Wrote: Can you explain this a little more. So if a zombie moves 1 space for every two by the Hero, why have 1 and 3 spaces on the D4 roll? Is it a Direction roll? The D4 is like a noise/range dice I suppose for this variant. Heroes roll the d4 along with their D6 for movement or when they search. The d4 is the noise/range strength of the action taken, by the hero. Exanple: Hero rolls a 5 for movement and a D4 of 3, and then decides to move. Any zombie within a range of 3, from the Hero, will move towards the hero for that turn. The hero moves 2 spaces, and any zombie within 3 spaces from the Hero moves 1 space. (2:1 hero:zombie movement). The hero moves again 2 more spaces and any zombies within 3 spaces, moves 1. The hero moves its last movement point of 1 and the phase ends, zombies didnt move since it was an odd movement point. Same goes with searching, Zombies within d4 range only move 1 space. I hope that helps clarify this some. I apologize for any confusion! |
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Messages In This Thread |
"Real Time" Zombie Movement - mkrob89 - 09-22-2022, 02:52 AM
RE: "Real Time" Zombie Movement - Old Dwarf - 09-22-2022, 11:37 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-22-2022, 11:50 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-25-2022, 06:39 AM
RE: "Real Time" Zombie Movement - samuraitrev - 09-29-2022, 08:22 PM
RE: "Real Time" Zombie Movement - Achtung Panzer - 09-30-2022, 05:44 PM
RE: "Real Time" Zombie Movement - mkrob89 - 09-30-2022 09:48 PM
RE: "Real Time" Zombie Movement - mkrob89 - 10-01-2022, 08:00 AM
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