Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Claustrophobia
01-06-2010, 05:01 PM (This post was last modified: 01-06-2010 05:03 PM by Old Dwarf.)
Post: #4
RE: Claustrophobia
dr..GET THIS GAME:P.Mine came a couple od days ago
& I've started playing "Stop Invasion Scenario"

Here's a quicr Rewiew:

Setting New Jerusalem from the HD World.Not really
much in the way of background Fluff.1 page written as a
journal about the demon Problems & some missions
undertaken.Thats it ! I was curious about New Jerusalem
but getting real info in English is a pain.I asked over
on the English Section of the HD Official French Site &
a kind Frenchman took pity & gave me this:

"Hi OD,
New Jerusalem is simply located in Hell near the main portal that opened from Germany. It's a big above 'ground' town, but it does have some tunnels underneath where the new Claustrophobia game is located.
The main European countries take a break from the 30 year war reportedly because of the threat, but really to make as much money as possible from the resources found in Hell. That's how you can get both Protestants and Catholics in the same company, the old enemies being the new allies in Hell (which is not extraordinary as in Europe everyone has been at war then allied then at war ... with everyone else at one point or another in history)."So thanks CortoZombie03

The Game Scenarios (6 included + 2 on the Web)do
provide the necessary setting fluff.IMO the Game has
great tool box potential to create your own Scenarios
or even use it as underground tunnels under a certain
small town with Zombie Problems.

So a quick run down

I.Set Up-choose a Scenario.This gives you the Human
Warriors,the Gifts the Reedemer has,# of Advantage
Cards (basically 1 off thinks that can help the Humans)
and Items the Humans may have .The main Demon
is given(there are 7),the # of Threat Points they have
to start.The basic Demon Force Type are the Troglodytes
(Trogs.)

This also includes the background for the Mission,
V ictory conditions &how to prepare the Tile Deck
for the Game.

The cool thing IMO is that eventhough there are the
same figs used in each Scenario their # may vary
so that your playing without a Reedemer or 1 of the
condemed types or no major Demon is in the Game .
Basically each Scenario is one off & their is no
character building.

II.Initative Phase-This is different & it's how the
Human get their Stats for the turn.Roll the # of die
= to the # of Humans (some things like Blessed-allow
you to roll extra die & then you can choose the best).
Each Human has a Character Board with his Talent(s)
and 6 Stat Lines giving Movenent,Combat & Defense.
You take one of the die rolled & assigned to a Human
of your choice then repeat with the next Human
until easc is assigned a die (a nice plastic base holds
each Humans Board & has indents to place the
assigned die-it also has small indents to place the plastic wound markers-their shaped like screws!)

Note if a Human is wounded a marker is placed on a
Stat Line of the Human players choice.If you have to
assigned a die to a Stat Line that is closed(has a wound marker) that makes the Hero "Exhausted" for that
turn he defends at Def 3 & can't move or attack
or use Talents.

III.Human Action Phase-The Human player now,
moves ,explores fights-note he is not required
to do any of these.The Human player activates
one of his figs.That fig then takes his actions
when finished the next fig is activated & so on,
he can do this in any order but a fig must complete
all its actions before the next is activated.

Movement-is based on the Stat Line the Fig.Usually
1 or 2 Tiles.There are no hexes/squares you move
from 1 tile to another.You can move & fight or
fight & move but you can't move-fight move.
There are restrictions-certain Special Tiles (there
are 10 types) may restrict or increase the # of figs you
can haveon them(normally 3 for each side)
,effect movement,spring traps,help generate
more Trogs.or have some effect based on the Scenario.
There are also a Blocking rule which stops a fig
from leaving a Tile if his opponent has more figs on
that Tile than he does.A Talent called Evasive gets
around this,so do some Destiny Board results.

Exploration-If a Human moves off a Tile through an
entrace which has no Tile He draws the next Tile &
gives it to the Demon player to place(Note in most
Scenarios the Tiles are in a deck face down)this generates
the Board as you move along.

Combat-Is fairly simple Roll the # of die given for the
attackers Combat value & compare it to the defenders Defensive value ,if its = or over the Defensive the
fig takes a hit.Some items allow for a Human to make
an Attack on an adjacent Tile(Blunderbuss).

Attacks are made individually but all Trogs are considered
1 Target (their small & swarming)Each hit kills 1 Trog.
Humans figs take hits on Stat Lines once all 6 Stat Lines are full he is dead).The Major Demon has a number of wound
points & a marker is placed on his sheet for each hit,
when they + his wound points he be dead.

Note all the Demon figs are recycled during the game
but you can only have 1 Major Deamon in play at a time.

This is getting rathe long so I'll continue on a reply below)

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Claustrophobia - Old Dwarf - 12-27-2009, 01:49 AM
RE: Claustrophobia - Old Dwarf - 01-06-2010, 02:01 AM
RE: Claustrophobia - deadrabbit - 01-06-2010, 08:14 AM
RE: Claustrophobia - Old Dwarf - 01-06-2010 05:01 PM
RE: Claustrophobia - Old Dwarf - 01-06-2010, 05:53 PM
RE: Claustrophobia - usagi95 - 02-07-2011, 12:15 AM
RE: Claustrophobia - Cimex188 - 02-07-2011, 07:19 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)