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Ash Williams atempt
02-24-2010, 04:06 PM
Post: #4
RE: Ash Williams atempt
No problem.

Ok, those make better sense. Now what I would say, is change to finding the shotgun period, maybe have it that he can take it from the discard pile. Because there are only two Pump Shotguns in the deck, and if they are from the discard pile, your ability wouldn't work, with the way it is worded. Also I would still take away the "Only losses it on a roll of 1" Because that still makes it a strong ability, being able to pick it up from the Discard pile.

So Bottom line, this is the abilities he has or I would suggest.

Boomstick - When in the General Store, he may take the Pump Shotgun from the Discard Pile instead of searching.

No guts, no Glory - On his first wound, must exchange the Shotgun for the Chainsaw.

Anti-Hero Strength - May Prevent the wound of a female hero in an adjacent space by taking a would himself on a roll of +3.

I think that is a little easier to understand and sounds like a fun character to use.
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Messages In This Thread
Ash Williams atempt - het - 02-23-2010, 10:30 PM
RE: Ash Williams atempt - Sylis - 02-23-2010, 11:49 PM
RE: Ash Williams atempt - het - 02-24-2010, 03:50 PM
RE: Ash Williams atempt - Sylis - 02-24-2010 04:06 PM
RE: Ash Williams atempt - het - 02-24-2010, 04:43 PM
RE: Ash Williams atempt - fallensaviour - 02-24-2010, 09:28 PM
RE: Ash Williams atempt - Sylis - 03-01-2010, 04:49 PM
RE: Ash Williams atempt - Worldmaggot - 02-25-2010, 12:49 AM
RE: Ash Williams new atempt - het - 02-25-2010, 02:56 PM

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