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Kamenas heroes
03-03-2011, 08:20 PM (This post was last modified: 03-03-2011 08:22 PM by kkamena.)
Post: #21
RE: Kamenas heroes
(03-03-2011 06:45 PM)Alice Wrote:  For your husband's PTSD ability, should it read:

"When using a weapon"

as opposed to:

"using a weapon"

Just looked a little funny to me.

Awesome heroes though! I love 'em!

Fixed
I'm working on the most useless Hero ever between packing and taking care of kids. It's our friend Steph she has made it very clear when Zombies attack she is going to die.
(03-03-2011 07:08 PM)Russ Wrote:  I LOVE the crying babies idea! It adds an interesting game mechanic, and also makes perfect thematic sense. I have to admit, I had to think about the PTSD for a second, before I understood what you were going for there. I almost wonder if "flashback" would be a more accurate title, since he is not just having a straight up panic-attack, but actually kind of hallucinating that humans are "enemy targets." I don't know, you probably know the right technical terms better than I.

Flashbacks are part of PTSD but it covers a lot of issues people can have. Thank goodness none of my friends or Ken have it.
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03-04-2011, 03:23 PM
Post: #22
RE: Kamenas heroes
I kinda like having a Hero that can't kill zombies.
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03-04-2011, 05:45 PM (This post was last modified: 03-04-2011 05:45 PM by Russ.)
Post: #23
RE: Kamenas heroes
Maybe if the Hero team has that character, it counts as a Dot for the Zombie team? Or maybe you create a scenario specifically for the character. The LNoE equivalent of one of those escort-type missions that are so popular in video games.
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03-04-2011, 06:15 PM
Post: #24
RE: Kamenas heroes
(03-04-2011 05:45 PM)Russ Wrote:  Maybe if the Hero team has that character, it counts as a Dot for the Zombie team? Or maybe you create a scenario specifically for the character. The LNoE equivalent of one of those escort-type missions that are so popular in video games.

both are a good idea.
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03-06-2011, 04:02 AM
Post: #25
RE: Kamenas heroes
Except dots mid game dont do anything.

Heroes get remembered. Legends never die.
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03-06-2011, 07:35 AM (This post was last modified: 03-06-2011 07:35 AM by Russ.)
Post: #26
RE: Kamenas heroes
..Huh?
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03-06-2011, 03:00 PM
Post: #27
RE: Kamenas heroes
I think Orguss is talking about having to pick a new hero after one you had dies.
Making her I knew I was making a useless awful Hero but that's how she would be.
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03-06-2011, 08:13 PM (This post was last modified: 03-06-2011 08:15 PM by Russ.)
Post: #28
RE: Kamenas heroes
Oh right. Well, maybe she'd only be a selectable character at the beginning...although I suppose that a lot of the dots could be added mid-game when you picked her up. Rule's like Heroes Replenish or even Survival Decks could kick in as soon as she was a playable character. Or you could take away one of the Zombie Player's dots from that point on, assuming that they had any. Or you could always just not make her a selectable character except at the beginning of the game.

In fact, maybe you could include the rule right on her character sheet. Something like this maybe...?


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03-07-2011, 02:03 AM
Post: #29
RE: Kamenas heroes
that's so funny
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03-07-2011, 11:59 PM
Post: #30
RE: Kamenas heroes
Or, When he enters play, Immediately do a Hero Card Pool 6 ;P

6 free cards, divided how you see fit.

Heroes get remembered. Legends never die.
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