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LNOE Scenario randomizer
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07-04-2012, 07:50 AM
(This post was last modified: 07-05-2012 02:54 PM by argailwall.)
Post: #1
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LNOE Scenario randomizer
I had created a scenario randomizer for LNOE and submitted in another thread so i tried now to upload it in the downloads section, i hitted submit and it is not there, have i done something wrong? or is it going to be viewed by admins to be approved?
Program V2 LNOE_Scenario_Randomizer V2.zip (Size: 70.8 KB / Downloads: 42) NEW IMAGE |
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07-04-2012, 01:04 PM
Post: #2
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RE: LNOE Scenario randomizer
Cool...
wish i hadn't problems to give +1 rps when using proxy... If not too complicated you could include an additional interface to elect which players will play what... great job argaiwall A good measure for the power of a weapon is how cool it looks... |
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07-04-2012, 02:09 PM
Post: #3
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RE: LNOE Scenario randomizer
no such thing as "complicated" :P (a little smug here lol)
I just cannot understand what you mean, can you explain it a little more? (as plain as you can, English is not my native language) |
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07-04-2012, 02:28 PM
Post: #4
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RE: LNOE Scenario randomizer
For instance in the choose elements phase of the Randomizer you could include an interface that would allow people fill the name of the players
and after randomization in the part where characters appear it would show who plays what... for example We select Everything in the choose elements phase and after that we would select the number of players. For instance 3 Then the result of randomization would show in the characters part. Characters: Zombies - Player 2 Jenny - Player 1 Becky - Player 3 Father Joseph - Player 3 Rachelle - Player 1 Got it? A good measure for the power of a weapon is how cool it looks... |
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07-04-2012, 02:30 PM
Post: #5
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RE: LNOE Scenario randomizer
ok got it i will work on it now, back in a while
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07-04-2012, 02:42 PM
Post: #6
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RE: LNOE Scenario randomizer
Nice... and don't know if more people needs something like that since usually people has their preferences... but it would be cool randomize everything i guess...
Lastly i don't know how to... but you propably will need to add a restriction so there will be 2 zombie players only when there is 6 players. or how to procceed the division because each number of players makes one set of result. 2 - Players - 1 as zombies and 1 as heroes 3 - Players - 1 as zombies and 2 as heroes (2 heroes each) 4 - players - 2 as zombies and 2 as heroes (2 heroes each) 5 - players - 1 as zombies and 4 as heroes (1 hero each) 6 - players - 2 as zombies and 4 as heroes (1 hero each) A good measure for the power of a weapon is how cool it looks... |
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07-04-2012, 03:52 PM
(This post was last modified: 07-04-2012 04:01 PM by argailwall.)
Post: #7
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RE: LNOE Scenario randomizer
There you are, check and let me know !
File attachment updated on 1st post you can leave the Number of players empty if you just want 4 random heroes and no role election |
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07-04-2012, 08:42 PM
(This post was last modified: 07-04-2012 08:42 PM by goodcop2000.)
Post: #8
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RE: LNOE Scenario randomizer
argailwall, +1 rep for a cool idea and putting the work in to get it done!
Nice job. “By the time I realized the danger, it was scratching at my front door.” ― Max Brooks, World War Z: An Oral History of the Zombie War |
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07-05-2012, 09:50 AM
Post: #9
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RE: LNOE Scenario randomizer
This is nice! Thanks!
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07-05-2012, 11:12 AM
Post: #10
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RE: LNOE Scenario randomizer
making it even better, just wait a bit....
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