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Scenario: Dead End (Lite)
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12-28-2009, 10:13 PM
(This post was last modified: 12-31-2009 04:03 AM by SPARTAN VI.)
Post: #1
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Scenario: Dead End (Lite)
Modified my original Dead End scenario, simplifying it further by removing the complicated barricade rules, but expanding on a few key areas.
I intend to eventually implement Left 4 Dead's "special infected" into this scenario in some form or another. Quote:Dead End Image from: http://juhoham.deviantart.com/art/Left-4...-113863516 |
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12-29-2009, 12:00 AM
(This post was last modified: 12-29-2009 06:30 AM by SPARTAN VI.)
Post: #2
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RE: Scenario: Dead End (Lite)
Just now thought of some ideas for "Special Infected" that use what we already have in the base game. May be interesting, may be incredibly imbalanced, but just juggling ideas. Trying to play with the concept of using poker-like hands. Matching card types would be like a flush (Fight cards, Event cards), matching titles would be like a pair, 3 of a kind, 2 pair, things like that. Take a gander, throw in a couple cents, need ideas for Witch and Tanks.
Quote:Special Infected |
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12-29-2009, 06:20 AM
Post: #3
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RE: Scenario: Dead End (Lite)
I'm digging this. Very clever rules, they seem balanced enough to offer strategy, yet varied enough to give the 'feel' of L4D.
Zalgo....he comes. |
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12-29-2009, 06:31 AM
Post: #4
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RE: Scenario: Dead End (Lite)
Thanks!
Noticed that I forgot to number the tiles again.. Should be from left to right 2, 3, 4, 5 (the L-shaped boards). |
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12-29-2009, 08:21 PM
(This post was last modified: 12-29-2009 08:23 PM by SPARTAN VI.)
Post: #5
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RE: Scenario: Dead End (Lite)
Recycled the Grave Dead rules, but instead they're Special Infected. These abilities are to be used like Zombie Event Cards, they're played, effects resolved, then the Special Infected lose the ability. Just because you play a Hunter ability doesn't mean that Special Infected will always be a Hunter... that requires book keeping, and we don't like extra work!
Again optional rule, don't want to overwhelm people with words and letters. Dead End should play perfectly find without special infected. Quote:Special Infected ยทยท |
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12-31-2009, 05:32 PM
(This post was last modified: 12-31-2009 07:46 PM by SPARTAN VI.)
Post: #6
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RE: Scenario: Dead End (Lite)
Play tested last night and it was CLOSE. Normally that would be a good indicator of balance, but I think it's weighted heavily on the Zombie side. Right off the bat, we ran into a problem of Zombies and Heroes spawning in the same building, so I'll have to amend the start location rule so that all four Heroes start in the same building (Heroes choice) on board "2," the board furthest to the left, and start with 2 random or 1 selected Hero card. Subsequent Hero replenish spawns are completely random and can include the Safe House. We found that if they spawn in random buildings, there's a good chance they spawn next to a Zombie and have to Fight before they even take their first turn. Second it wasn't L4D thematic as the Heroes always spawn in the same location in the game.
We tested the Special Infected rules and found just how difficult it is to get any of the above matches. I burned through cards like crazy hoping for pairs, but the only ability I was ever able to play was the Hunter. Wasted it on Johnny, who's movement stopped to Fight the Hunter, killed him, the blitzed and kept moving.. Game came down to the wire. When the Heroes finally reach the Safe House, it turns into a desperate Defend the Manor House, except Heroes can search and there are a crapload of Zombies. With 1 turn left, 3 Heroes had already been killed, and he had 2 Heroes in the Safe House, both mortally wounded. It didn't matter, he used a fire extinguisher he drew from his Safe House Deck and moved all of my zombies out of the Safe House (which was the church) and immediately won at that point. Very clever, I never would have imagined putting the fire extinguisher in the Safe House Deck. So to recap the changes: Quote:1. Heroes' Start Location is now Hero Choice on L-shaped board #2 (the board furthest on the left of the above illustration). |
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01-01-2010, 12:44 AM
Post: #7
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RE: Scenario: Dead End (Lite)
sounds wicked fun. i need to break out my game again. it's been a while. work seems to be taking up all my time...well work and Champions Online anyway.
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01-02-2010, 10:51 AM
(This post was last modified: 01-02-2010 09:05 PM by SPARTAN VI.)
Post: #8
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RE: Scenario: Dead End (Lite)
Yeah, I know what you mean. We brought it out during the break and reminded us of why we used to play it 3-4 times a week.
Play-tested with a group of 5 tonight with Hero Start Cards (2) and Well-stocked Buildings, still very close but balanced. The Heroes had no problem with the 5 board trek and almost looked like they'd run away with it, but I pulled out a lot of stops once they reached the last board. Probably the most fun we had with LNoE. |
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01-02-2010, 04:58 PM
Post: #9
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RE: Scenario: Dead End (Lite)
This definitely looks like a lot of fun. I keep thinking that the Zombie Weapon rules might be better for the Special Zombies. I know you don't want to keep the bookkeeping on that, but just a token under the zombie (exactly like a zombie hero) isn't a bunch of upkeep, really. Just a thought.
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01-02-2010, 09:04 PM
Post: #10
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RE: Scenario: Dead End (Lite)
gavindowning Wrote:This definitely looks like a lot of fun. I keep thinking that the Zombie Weapon rules might be better for the Special Zombies. I know you don't want to keep the bookkeeping on that, but just a token under the zombie (exactly like a zombie hero) isn't a bunch of upkeep, really. Just a thought. Well, if they (FFP) already made rules for Grave Weapons in the new expansion(/s), then by all means. Special Infected aren't required to play this scenario anyway. You can use regular Zombie Horde rules, which is still incredibly challenging. |
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