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zombicide!! the board game
09-17-2012, 01:48 AM
Post: #91
RE: zombicide!! the board game
dunno my copy arrived play'd a couple games

and felt whenever i needed to shot or to cover another hero hugically stupid... because... i would have to hit a hero first...

lame rule... but i'm afraid to mess the game so i'll keep it for a while yet...

A good measure for the power of a weapon is how cool it looks...
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10-21-2012, 09:30 PM
Post: #92
RE: zombicide!! the board game
I finally pulled the trigger on this & I'm a Game mash up
type so are the Figs in scale with LNoE.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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10-22-2012, 01:08 AM
Post: #93
RE: zombicide!! the board game
YEP
BUUUUUT
The bases are HIDEOUSLY LARGE...

Easy to bring woodinvale heroes to zombicity... hard to get the Urban fellows into woodinvale...

A good measure for the power of a weapon is how cool it looks...
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10-26-2012, 10:57 AM
Post: #94
RE: zombicide!! the board game
New Official Halloween Mission for Zombicide.

http://guillotinegames.com/dl/Mission_A6_EN.pdf

I must say so far Guillotine is supporting the Hell out of this Game.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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10-26-2012, 03:39 PM
Post: #95
RE: zombicide!! the board game
i think the most valuable thing they did is release a New survivor and saying that one of it will be given to fan whom are able to create custom missions that make to the site.

Great work...

A good measure for the power of a weapon is how cool it looks...
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10-27-2012, 03:32 AM
Post: #96
RE: zombicide!! the board game
Yay! I started this post and finally received this game from my wife as an anniversary present.! I hope it was worth the wait!
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10-27-2012, 12:04 PM
Post: #97
RE: zombicide!! the board game
(10-27-2012 03:32 AM)phantomninja Wrote:  Yay! I started this post and finally received this game from my wife as an anniversary present.! I hope it was worth the wait!

I just got mine earlier this week (base game) & haven't played it yet just checking the rules & collecting extra Missions from
publishers site & BGG.

It oozes Theme,allows Actors(Heroes) to level up some
( at the price upping the Zombie count)& creates a balance
between zapping the Zeds & getting the Mission done.

The combat system is simple which keeps the Game moving
yet Themewise logical.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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