04-16-2011, 12:28 AM
Board Setup
start with the manor house then take the other six tiles remove the hanger tile and set it aside then lay randomly the other five end to end making sure that a character can move from one to another. lay the hanger tile in the final spot.
the sun track starts at 18
randomly start the four hero's in the centre of the manor house and give them one random hero card
Zombies are placed as normal on the available spawn points
Game Play
Heros may not search however upon entering the building the first time they automatically receive a hero card this happens immediately and then the hero may continue there turn as normal
when all heroes (including zombie heroes) move past a tile that tile is removed and all normal zombies are on the tile are returned to there respective zombie pools unless there is a 2 spaces between the last hero and any zombie
the card Taken over cannot be placed on the hanger building and on either but not both the junkyard or the gas station
any time a marker would be placed randomly roll a dice as normal on a 1 the heros place it on a six the zombies place it any other time number the currently available tiles 1 through what ever u need and then reroll to assign a marker
to respawn heros when they die place them in the building furthest away from the hanger
Winning the Game
2 heros must get to the plane with gasoline and keys (these are the scenario search items)
zombies win if no heros make it in time or four heros are killed
start with the manor house then take the other six tiles remove the hanger tile and set it aside then lay randomly the other five end to end making sure that a character can move from one to another. lay the hanger tile in the final spot.
the sun track starts at 18
randomly start the four hero's in the centre of the manor house and give them one random hero card
Zombies are placed as normal on the available spawn points
Game Play
Heros may not search however upon entering the building the first time they automatically receive a hero card this happens immediately and then the hero may continue there turn as normal
when all heroes (including zombie heroes) move past a tile that tile is removed and all normal zombies are on the tile are returned to there respective zombie pools unless there is a 2 spaces between the last hero and any zombie
the card Taken over cannot be placed on the hanger building and on either but not both the junkyard or the gas station
any time a marker would be placed randomly roll a dice as normal on a 1 the heros place it on a six the zombies place it any other time number the currently available tiles 1 through what ever u need and then reroll to assign a marker
to respawn heros when they die place them in the building furthest away from the hanger
Winning the Game
2 heros must get to the plane with gasoline and keys (these are the scenario search items)
zombies win if no heros make it in time or four heros are killed