07-28-2012, 11:55 AM
Myself and 3 other friends got together to have a board game night, Phill (who you may have seen on my Custom Character the Civil Servant) and two of his work mates. We are all guildies from previous MMO's but new to the board game gaming nights I'm starting to put on.
I've recently posted that I have just got the game supplements Revenge of the Dead, Zombie Pillage and Advanced Abilities. I've done this before buying Growing Hunger since these are cheaper to purchace, and using these I can "buff" the zombies somewhat, since so far we're finding the Heroes win 90% of the time, and to date with 20+ games played only 8 or so Heroes have fallen, and only 3 have risen back as Hero Zombies. I personally think that that's a little easy on the Heroes since what Zombie movie have you watched where all the Humans live? Lol
I have read however that Growning Hunger does help tip the scale into the Zombies favour so I can't wait for that. But until then I have these. (I'm pondering giving the Zombie players one of the advanced abilities from the start and not using any other's for now)
So. We all sat down, had a nice take-a-way as I explained the rules and dynamics to 2 of our players who had never seen the game before, we then randomly selected a scenario, I was hopeing for one of my new ones and Zombie Pillage was selected, I started setting up and reading out the scenario and could see the boys getting more and more confused, since in that scenario there is a townsfolk deck for the health of the town. Ok I said and discarded that scenario and let them pick another... Revenge of the Dead was selected.. Joy!
Since I was playing Zed's with Phill, and the 2 new members were playing the (imo more powerful side) Heroes (With Sophia's help inbetween setteling our son) We played with all the new cards that my supplements gave (Hedgetrimmer, Axe, Anxious to Feed, etc) and played without either side having Advanced abilities.
I read the Scenario card, bascially Zed's roll an extra fight dice, Zed's need to kill 5 Heroes or else Heroes win (in short)
So off we went, and the Heroes seemed lucky picking up the Meat Cleaver, Axe, Back Pack and Brush very early on. they met up and Played the "let's rock" card on Billy who had the backpack, with the 2-handed Brush and Meat Cleaver and they sent him off to hunt us down (I did point out the scenario objectives meant "aviod us" lol)
Phill and I kept coming at them, since we get auto spawn, but nothing we could do was hurting them, we just didn't have the cards. Now half way thru the game, and half way thru our Zed Deck we finally got a break by picking up "I feel kinda Strange" we mannaged to get our first kill and a Zed Hero (Scenario states Heroes that fall become Hero Zed automatically).
3 turns from the end we picked up our first "new" cards from the pack's I'd got, Since these cards are more powerful than the ones in the Vanilla game and the Heroes seemed to be picking theirs up from the start this put us at a serious disadvantage I felt. We then got 2x "Anxious to Feed" allowing newly spawned Zeds to move 1 space right away each card, "The Hungry one" allowing one zombie to move D3 each turn and "Divide and Conquer" Allowing Zeds an extra fight die if the Hero is on their own on a space.... All cards that'd easily turned the tides if we'd had them sooner.
The game ended with 3 Heroes dead, One hero with 1 wound and "I feel kinda strange" and another with 2 wounds. We nearly did it.. then I realised Phill and I had not been drawing 3 Zed cards each, The scenario states Zed's draw 6 cards or 3 each, Doh! I'd been so busy explaining the rules to our new players that I'd forgot that point, I'm pretty certian that we'd of won if we had been drawing them, if nothing else our "new" cards would of came out alot sooner.
All in all we had a great game, we all enjoyed and dispite my mistake it was close, if we had 3-4 more moves I'm sure we'd of won. At the end thou I had a lot to do with explaining the rules and helping Soph settle our boy (he is teething poor chap) so I'll excuse myself for the mistake, and after all the more I play with these guys the less I'll have to explain.
They all decided then that our next game would be Hero Quest, Not saying I don't like it, but after LNoE it's very slow and simple (Again most not played before so playing basic game) I'm going to have to try and talk them into abandoming HeroQuest and setting their minds to LNoE I think.
I've recently posted that I have just got the game supplements Revenge of the Dead, Zombie Pillage and Advanced Abilities. I've done this before buying Growing Hunger since these are cheaper to purchace, and using these I can "buff" the zombies somewhat, since so far we're finding the Heroes win 90% of the time, and to date with 20+ games played only 8 or so Heroes have fallen, and only 3 have risen back as Hero Zombies. I personally think that that's a little easy on the Heroes since what Zombie movie have you watched where all the Humans live? Lol
I have read however that Growning Hunger does help tip the scale into the Zombies favour so I can't wait for that. But until then I have these. (I'm pondering giving the Zombie players one of the advanced abilities from the start and not using any other's for now)
So. We all sat down, had a nice take-a-way as I explained the rules and dynamics to 2 of our players who had never seen the game before, we then randomly selected a scenario, I was hopeing for one of my new ones and Zombie Pillage was selected, I started setting up and reading out the scenario and could see the boys getting more and more confused, since in that scenario there is a townsfolk deck for the health of the town. Ok I said and discarded that scenario and let them pick another... Revenge of the Dead was selected.. Joy!
Since I was playing Zed's with Phill, and the 2 new members were playing the (imo more powerful side) Heroes (With Sophia's help inbetween setteling our son) We played with all the new cards that my supplements gave (Hedgetrimmer, Axe, Anxious to Feed, etc) and played without either side having Advanced abilities.
I read the Scenario card, bascially Zed's roll an extra fight dice, Zed's need to kill 5 Heroes or else Heroes win (in short)
So off we went, and the Heroes seemed lucky picking up the Meat Cleaver, Axe, Back Pack and Brush very early on. they met up and Played the "let's rock" card on Billy who had the backpack, with the 2-handed Brush and Meat Cleaver and they sent him off to hunt us down (I did point out the scenario objectives meant "aviod us" lol)
Phill and I kept coming at them, since we get auto spawn, but nothing we could do was hurting them, we just didn't have the cards. Now half way thru the game, and half way thru our Zed Deck we finally got a break by picking up "I feel kinda Strange" we mannaged to get our first kill and a Zed Hero (Scenario states Heroes that fall become Hero Zed automatically).
3 turns from the end we picked up our first "new" cards from the pack's I'd got, Since these cards are more powerful than the ones in the Vanilla game and the Heroes seemed to be picking theirs up from the start this put us at a serious disadvantage I felt. We then got 2x "Anxious to Feed" allowing newly spawned Zeds to move 1 space right away each card, "The Hungry one" allowing one zombie to move D3 each turn and "Divide and Conquer" Allowing Zeds an extra fight die if the Hero is on their own on a space.... All cards that'd easily turned the tides if we'd had them sooner.
The game ended with 3 Heroes dead, One hero with 1 wound and "I feel kinda strange" and another with 2 wounds. We nearly did it.. then I realised Phill and I had not been drawing 3 Zed cards each, The scenario states Zed's draw 6 cards or 3 each, Doh! I'd been so busy explaining the rules to our new players that I'd forgot that point, I'm pretty certian that we'd of won if we had been drawing them, if nothing else our "new" cards would of came out alot sooner.
All in all we had a great game, we all enjoyed and dispite my mistake it was close, if we had 3-4 more moves I'm sure we'd of won. At the end thou I had a lot to do with explaining the rules and helping Soph settle our boy (he is teething poor chap) so I'll excuse myself for the mistake, and after all the more I play with these guys the less I'll have to explain.
They all decided then that our next game would be Hero Quest, Not saying I don't like it, but after LNoE it's very slow and simple (Again most not played before so playing basic game) I'm going to have to try and talk them into abandoming HeroQuest and setting their minds to LNoE I think.