05-19-2009, 07:28 PM
It's like going to a drag race without seeing a V8 motor. It's like waffles without syrup. It's like oreos without milk. It's like a bed with no blankets. All perfectly acceptable without one another, but always complement each other.
Most if not all zombie flicks have some form of barricading. Though not a requisite for a good zombie movie/game (see Left 4 Dead), there's something exciting about digging in and fighting off swarms of zombies. Basically, I'm urging the developers to put "barricade" Hero cards into the game, or a barricade ability (like the hero card idea pesronally). I only have the original game and played Escape in the Truck and Die Zombies Die! scenarios. Is there something like this already available for LNoE?
Ideally this "Barricade" card would be a Hero card that "remains in play." It can only be played on a building that is occupied by a hero and be canceled by playing a "Taken Over" card.
The building would get a marker placed on it like the "Lights Out" or "Taken Over" tokens. Most importantly it will cancel the zombies' ability to easily walk through walls/doors without a 1D6 roll. Probably be best if there's a 50/50 chance, so a roll of 3 or higher would simulate a zombie breaking into a hole. Should also hinder the heroes' ability to move out through doors without a 3+ roll or use the "escape through the windows" event. Does not limit LOS (line of sight) or impede the heroes' range attacks (or perhaps for balance purposes, can reduce LOS by 1 or whatever seems reasonable).
Would rather not make a variant because I don't want to see flimsy variant cards in this high quality deck. But if FFG doesn't make this happen, I might have to print my own!
Most if not all zombie flicks have some form of barricading. Though not a requisite for a good zombie movie/game (see Left 4 Dead), there's something exciting about digging in and fighting off swarms of zombies. Basically, I'm urging the developers to put "barricade" Hero cards into the game, or a barricade ability (like the hero card idea pesronally). I only have the original game and played Escape in the Truck and Die Zombies Die! scenarios. Is there something like this already available for LNoE?
Ideally this "Barricade" card would be a Hero card that "remains in play." It can only be played on a building that is occupied by a hero and be canceled by playing a "Taken Over" card.
The building would get a marker placed on it like the "Lights Out" or "Taken Over" tokens. Most importantly it will cancel the zombies' ability to easily walk through walls/doors without a 1D6 roll. Probably be best if there's a 50/50 chance, so a roll of 3 or higher would simulate a zombie breaking into a hole. Should also hinder the heroes' ability to move out through doors without a 3+ roll or use the "escape through the windows" event. Does not limit LOS (line of sight) or impede the heroes' range attacks (or perhaps for balance purposes, can reduce LOS by 1 or whatever seems reasonable).
Would rather not make a variant because I don't want to see flimsy variant cards in this high quality deck. But if FFG doesn't make this happen, I might have to print my own!